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43
Joined
2 yr. ago

  • This should be achievable by relatively simple modding. What I usually do is make way more quality meals than simple meals, and place them last in the jobs list. So only when the chef runs out of ingredients, will he start making simple meals. They can't eat what's not there.

  • You kill your colonists so you can cook them with fungus, of course

  • Bed rest at a higher priority than tending can lead to this

  • I need all of those trees for my traps. What trees? Yeah, well...

  • Fires can actually jump 5 tiles since 1.2 iirc. It used to be 3

  • No competition implied, whatsoever

  • Ah, you're preparing for the next wave!

  • Thank you. I was inspired by the text in the description;

    '''Welcome to the Minecraft community on Lemmy and Kbin!'''

  • Rimworld @lemmy.world

    That was an epic battle at Devilsteel hideout (see comment for story)

    Rimworld @lemmy.world

    Devilsteel wall at 23% after behing hit by a Diabolus

    Rimworld @lemmy.world

    Progress renderer test version on GitHub. JT and I are working on a new version

    Rimworld @lemmy.world

    How many hours have you played Rimworld? (Repost)

  • It was being carried in, they were all lucky to be so close to the door.. I changed their allowed area so they dropped it

  • I'm testing my Devilsteel mod so they'll be fine as the walls are really hard to tear down for them. It's just the unstable power cells inside I am not happy about. Well, one of them has been blown up by a friendly so problem solved I guess

  • Rimworld @lemmy.world

    Are you kidding me? This is outrageous

  • You send those resources in a pod as well. There's plenty of ways to make chemfuel cheaply. Thing is, they'll still not be on the tile that's burning

  • Rimworld @lemmy.world

    Why it is not wise to send your entire colony on a caravan

    Rimworld @lemmy.world

    Update: Steam Workshop::Devilsteel (Walls and Barricades)

    Rimworld @lemmy.world

    Vote now on the 2023 RimWorldPorn summer contest

    Rimworld @lemmy.world

    The Devilsteel wall is finally finished

    Rimworld @lemmy.world

    Mining plasteel all day to finish our Devilsteel colony

  • We can do this the easy way, or the hard way. Show us the log!

  • Rimworld @lemmy.world

    Devilsteel colony · we need more plasteel!

  • I thought about making it available in several gradients, like 2x, 4x. But this 6x works really well because you have to plan ahead well. You can't just replace a door without having to make a lot of new blocks. It would be too easy and therefore op at lower variants, I think

  • Rimworld @lemmy.world

    Devilsteel colony · year 5 · that's a lot of plasteel

    Rimworld @lemmy.world

    Devilsteel test colony · trading as much plasteel as I can while trying to play a normal game. I'm in year 3, normaly I'd probably be close to starting ship research by now

    Rimworld @lemmy.world

    Devilsteel really is expensive

    Rimworld @lemmy.world

    Steam Workshop::Devilsteel

    Rimworld @lemmy.world

    Quality comparison of Rimworld renders on Steam/Reddit/rimworld.gallery

    Rimworld @lemmy.world

    My first village, lost the save. Beta A18 · vanilla · 100 colonists

    Rimworld @lemmy.world

    Lenla raid; aftermath

  • Threat size relative to faction wealth would probably make the raids on fresh tile unplayable. The difficulty curve however would be a good thing to have drastically shortened, let's say to a week instead of several years. So only on the first few days you'd have it relatively easy

  • Rimworld @lemmy.world

    Performing ritual on 5 irl year old map, the village of Lenla

    Rimworld @lemmy.world

    Maveera · playing with 154 colonists at 350 TPS