Final Fantasy XVI: Lessons Learned, Clive's Reception, Loose Ends, And More With Naoki Yoshida
SuperSynthia @ SuperSynthia @lemmy.world Posts 3Comments 239Joined 1 yr. ago
SuperSynthia @ SuperSynthia @lemmy.world
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1 yr. ago
I liked the interview for one.
It was a fantastic game that was bogged down by some design choices ultimately. Story was excellent if bittersweet, and the characters were super cool.
The mmo aspects were very offputting however, and I feel like the combat needed some more depth. There isn’t much incentive to go fuckin wild with your move set like in Devil May Cry.