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NevelioKrejall @ Krejall @ttrpg.network
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2 yr. ago

  • 'Normal' isn't the most useful word for describing human interactions. It's always going to be biased by your culture, upbringing and life experience.

    A lot of people here are saying that people become more attractive as you get close to them, and I'm sure that's true--for them. Just to offer an alternative perspective, I find people less physically attractive the better I know them. I still love them and enjoy their company, and I wouldn't trade them for anything, but I just don't really want to be physically intimate with them past a certain point. I'm very independent and probably just not cut out for that kind of long-term relationship, but I'm also very open about it when talking to potential romantic partners. I don't want them putting all their eggs in one basket, especially when that basket is full of holes.

  • I went to my boss to ask for some time off and she reminded me that I had already requested the same days off weeks ago, been approved, talked about plans, then forgotten all of it.

  • In my scifi campaign based on Star Control II, all genetic engineering was illegal (one of the primary antagonist groups is a race of blade runner style artificial humans). So of course two of my players teamed up to be an outlaw geneticist and his awakened capuchin monkey. They played it 100% unironically and it resulted in some of the best role-playing it has been my privilege to DM for.

  • I think that varies wildly from one person to another. For me, housework is emotionally exhausting. So is making decisions that affect other people, like where to go for dinner. These are examples where it feels like a bad kind of exhausting. On the other hand, running a D&D game is a thing that's emotionally exhausting but that I still enjoy doing.

  • I don't think anybody really sees themselves as a simple 'A' or 'B' in this way. Maybe I'm wrong. It just seems impossible to simplify an entire life and experience of the world as either 'blessed' or 'cursed'.

    Which isn't to say I think models of human capability can't be fun.

    I like to imagine it more like ability scores in D&D. Someone might have low Wisdom, but training and proficiency can still make them extremely perceptive. And in some cases, you can find ways to leverage an unusual ability when you're trying to do something, like making an intimidation check using Strength instead of Charisma. What is a weakness in one scenario can be a strength in the next.

    This model is still simple enough to visualize easily, but has enough moving parts to allow for lots of different ways of being without any one way being 'good' or 'bad'. Neurodivergence might be part of the stats you roll up, but your circumstances and your choices combine to build a life experience around them that can be completely different from another person who rolled the same numbers. Likewise, different rolled stats can affect how well you handle certain situations and adventures, but this is neither a curse nor a superpower, and is true for everyone.

    Models only get you so far, but humans are a social species. We need each other by our very nature. Teamwork is in our DNA. And, like DNA, teams are more adaptable when they are diverse. Everyone has something to bring to the table, neurodivergent or otherwise.

  • Assuming you are genuinely asking, "ugly" is entirely subjective. Someone might be unattractive to you for any number complex reasons, including the possibility that you are simply not who they are trying to appeal to (or they don't make appealing to other people a priority at all, for political reasons, personal reasons, or just convenience), but there is no objective standard of ugliness, despite what mainstream media and beauty standards may want you to think. Everyone is beautiful to someone.