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Magic: The Gathering® – Fallout® Commander decks? Sign me the hell up!
We can but we sure get a nice message from our superior if we do without need.
There will be two other Division games both made by different studios - The Division Heartland for PC and consoles and The Division Resurgence for mobile devices.
The Division 2’s Creative Director Julian Gerighty is returning to the brand he helped usher into the world.
I truly dont understand the "everything is a bullet sponge" argument.
I havent skilled any combat related skills and I am doing just fine in combat. Also I dont expect enemies in an RPG to get down in a single shot. Especially when they are armored like tanks or some weird giant alien creature. People have weird expectations tbh.
Game is finally here, and even after only some hours there are definitely already a couple of mods I want to have (I will update more while playing):
COMPANIONS:
- Companion activities, like playing games with your companions and other stuff.
- Companion commands system (like attack, go there, hold position, hack this, unlock that etc.)
- Companion roles and skills that can be unlocked and upgraded by levelling and questing with a companion (like collector, grenadier, healer, ship commander, etc.)
- Have companions do contextual activities with you (like sitting down at a bar etc.)
- Have more than one companion with you outside of your ship.
- Let me invite my parents to my wedding with a specific companion.
- More banter and situational dialogue between you and companions.
- Toggle for space helmet and suit.
- Toggle to synch space helmet and suit with player.
CONTROLS:
- A key binding that lets you shortcut consuming health (or other) item categories, not only a specific item from that category
- A key binding that lets you shortcut the toggle for space helmet and suit.
- A key binding to lower weapons manually.
- A prompt that lets you directly consume items from the world.
DISPLAY:
GAMEPLAY:
- A layered armor system like in Fallout 4/76.
- An option to scrap gear and weapons at the workbenches.
- An option to save and export ship designs.
- A radio mod, why is there no radio? I want to travel the world like Starlord.
- A use for all junk items apart from being clutter in the world.
- All ship cutscenes either in first person or third person from the player perspective as "fake" real time loading screens. Maybe even with some optional minigames to get some temporal buffs or debuffs, or at least skill checks?
An ammo crafting station.mods available: LINK 1- Diving and under water vehicles - missed opportunity imo, submarines could handle similar to spaceships.
- Have non-lethal options for quests like bounties.
- Land vehicles and animal mounts - seriously, who said that the maps are too small? I would love to be able to drive around in a buggy or something like that.
- More activities and quest variety. Todd Howard compared the game to RDR2, but that one has a lot more different activities. I love little unimportant things to do in games, like mini games, riddles, etc.
- Pets and other animals from earth. They surely would have taken some with them.
- See/Fake through scopes instead of overlays for zoomed scopes.
- Skill checks. Are there skill checks? I hate if everything is just "press E" to achieve something. At least make my skill decisions useful...
- There is a quest where you need to help people with some tasks, which are just finished by pressing E and the game telling you what you did. That is lame. Replace that with some minigames or at least skill checks or both.
- Traps. Are there traps? I want traps.
- Walking in space (its not there, isn't it?)
- Way more attachments for all weapons.
GRAPHICS/ANIMATIONS:
- Animations for consuming items, maybe even a basic interact animation (like picking up stuff, pushing doors, etc.)
- Better landing animations for the starborn spaceships. They look so bad right now, as if they were clipping into the ground rather then landing.
- Character should cast a shadow in first person (just take the third person shadow)
- Character walking speed to match NPCs walking speed.
- Hug and kiss animations for when you are in love/married to a companion.
- Improvements to NPC faces - while environmental graphics are much better than before, faces in this game still look... garbage. I hope someone can work on them to bring them more up to current industry standards.
- Visible footsteps (Or maybe even tesselation shaders for mud, snow etc to have real depth/substance)
ENVIRONMENT/NATURE:
- Addition of insects and similar to the game
- Addition of animals that look closer to earths mammals, and birds - like where are the bird aliens?
- NPCs should react when you hold a weapon at them or when you fire around.
OUTPOSTS:
- Have pre-build interiors for outpost habs.
- Have unlimited storage space for your outpost storage.
UI/MENUS:
- A hud indicator what "power" you have selected
- A menus redesign - not sure how much likely to happen but some of the menus are not great. First and foremost I miss "Diegetic Interfaces" like the pipboy. Going into the inventory, skills menu or quest lock takes you completely out of the action in Starfield. Speaking of, the skills menu looks bland - the icons are great, but the whole menu design is awful. Inventory is also something I hope gets changed by a modder. I want to see more and more clearly and more accessible.
- A menu/inventory toggle to make backpack and weapon permanently visible.
- Game time on the HUD (maybe in scanner mode on the watch) -Immersive text for map boundaries (something like "you are running out of oxygen) not that most of us will really ever reach the boundaries...
- Have notes look like notes, books look like books etc. and not just a text box.
- Maps for cities and other locations.
- Some sort of ingame calendar.
BUG FIXES:
- Fix for not being able to enter Deimos Station
- Fix for resources being relocated when you revisit a planet
From seeing the gameplay, it seems like scopes are again overlays - so I hope a see through/fake through scopes mod will be released shortly after the game drops.
See through/Fake through?
For anyone who doesn't know the difference - see through scopes just takes the scope model and lets you aim through it, but the whole screen zoomes in for this one. Fake through scopes renders (or pretends to render) a second instance of the game inside the scope so only the inside of the scope zoomes in and not the entire screen. Overlays just zoom in the whole screen as well and put a black overlay over your screen with a scope shaped cutout - so lame.
Another mod wish would be land vehicles/mechs - I need my starfield power armor equivalent :D
I watched a couple of Linus videos over the years and recently subscribed. I had no idea how many videos they push out a week - that is something they should really adress. Rather make three or four good videos a week than the absolute crap content they partially put out just to get their schedule full.
After this whole thing now I unsubscribed again. You can absolutely fuck up a situation and be good in my book if you own up to it, but Linus response is childish at best and a disaster at worse.
Megathread for Year 8 Season 3: Operation Heavy Mettle.
You can re-watch the reveal here: https://youtu.be/LyQqJe7hOSk
General
Test Server launch: Monday, August 14th
Live Server launch: Tuesday, August 29th
Gameplay overview trailer: https://youtu.be/v4jEZHBNQjk
New Attacker: Ram
1 speed Operator from South Korea
Gadget: BU-GI Auto Breacher
Soft-breach gadget
Deployed by throwing on the ground
Slowly moves in designated direction, causing soft destruction to obstacles and the floor in its path
Remotely actived, choose direction (straight, left, or right) before activation
Smashes through baricades when thrown
Countering
Explosives
Red canister on its body that can be shot out (similar to Black Mirror)
Primary weapons:
R4-C
LMG-E
Secondary weapons:
Mk1 9mm
ITA12S
Secondary gadgets:
Stun Grenades
Hard Breach Charge
Gameplay Updates, New Features & Other Changes
Quickmatch 2.0
Reduced overall match time and overall waiting time
Reduced prep phase timer by adding pre-made objective setups
Pre-deployed the most common reinforcements & rotation holes
Two variations for each objective, chosen at random
Added attacker protection to the start of the round
Safeguards against spawn peeks during the first 10 seconds of the round
Adjusted match making algorithm finds matches much quicker
Additionally: Renamed Unranked to Standard
Removed map & Operator ban phases
Decreased overtime rounds to 1
Balancing
Shotguns
Increased reliability
Better soft destruction when not aiming down sights and when moving
Better precision when aiming down sights
Frost
Players can revive themselves when trapped (in 4 seconds)
Self-revived players will not be able to sprint for 60 seconds
Grim
New alternate firing mode: canisters bounce off walls
Fuze
Deploy charges on deployable shields
New Arcade Mode: Weapon Roulette
Weapons change randomly based on a timer
Player Protection
Player Commendation System
Commend up to two team mates in three categories: guideance, valor, dedication
Commend enemies as worthy opponents
Streak when frequently commended in recent matches, adds special icon to your username and grants Alpha Pack roll after every match
Every player engaged with the commendation system receives a mid-season epic Alpha Pack, top 25% most commended players at the end of the season receive a legendary Alpha Pack
New page with overview over your misconduct
Player Comfort
Option to remove HUD from free cam
Option to kick (or promote) players from your squad
Patch notes available in-game
Onboarding
New three-part tutorial system
Basics (weapons, gadgets, destruction, etc)
Attack (breaching, etc)
Defense (reinforcing, etc)
New Elite Skin: Thunderbird
Happy birthday :) Better days will come for sure :)
Source: https://twitter.com/Rainbow6Game/status/1689668106157727746
Transcript:
Destruction has a new name in Operation Heavy Mettle! Once deployed, there is little that can be done to stop the BU-GI's trajectory of doom.
📢 Full reveal on Aug. 13:
http://twitch.tv/Rainbow6 @ 11:30AM PT / 08:30PM CEST
https://youtu.be/LyQqJe7hOSk @ 12:00PM PT / 09:00PM CEST
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As a big Fallout fan, I am super hyped about that one :O I am going to buy all EDH precons of that set.
New Ghost Recon game is in development, insider claims.
Is there a way to disable the outlines?
Lmao I hope in a couple of years someone just takes the twitter branding and rebuilds it.
Not that I am a fan of twitter, may that plattform burn in hell, but just to shove it into Musks face.
The whole thing should just be "fuck spez" but people are so desperate to get their same designs on this like the last time.
Imo having a place so recent after the last one is super dumb. Completely kills the hype for it.
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Idk, Ubisoft of all companies making such a video... everyone knows how not inclusive they can be.
They try so hard to look inclusive, it's a bit cringe.
If I already have it installed in Tempermonkey, is there a way to update or do I need to remove and download again?
We're releasing four all-new Commander decks are releasing with Commander Masters, and you can check them out here!
Draft Booster Each Commander Masters Draft Booster contains 20 cards and 1 double-sided token, including 2–4 cards of rarity Rare or higher (3: 36%; 4: 3%), 5–7 Uncommon, and 11–12 Common cards. Traditional Foil Borderless Mythic in <1% of boosters. Set Booster Each Commander Masters Set Booster con...
I mean they do similar things so it's just natural that it is recommend somewhere there.
Yeah that's why I don't play these games. I prefer PvP games like Rainbow Six Siege. One of the reasons why I stopped playing Tarkov (apart from the high stress and too much micromanagement) was that I hate its rpg elements and economy. People say the best time to play Tarkov is after a wipe because thats when it is the most fair game for everyone. Which is true, but that is a sign of bad design imo. I hate always losing all the progress I "worked" for.
Idk, I feel PvP that depends on builds will always be not fun for people who either don't have the time or knowledge to put together a "competitive" build. It's not fun if you have zero chance not because you play bad but because your equipment is bad.
As long as my synch for reddit version works I dont see myself leaving reddit.
I don't even care, at least my subscription list doesnt trigger me anymore now :D
Looks like a default symbol btw, maybe new Lemmy feature?
Edit: Just checked, it does not have an icon for me yet :O
It triggers me a bit that it doesn't have one in my subscribed communities list :D
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I hate this timeline...
Hope Synch for Lemmy will make this platform more useable...
Resurgence is a great game to be honest with some glaring problems however
- Monetization is super fucked up and greedy.
- The whole game is cluttered with progression systems that could easily be put together in one place.
- PvP just doesnt belong in a The Division game, no matter how hard Ubi tries to make it work.
Is there a way then to see all subscribers from all instances?
Yeah I am a bit infamous in various groups I am involved with for always using tools for stuff they are not meant to be used for. When I get used to a tool and I am like "I can make something with this that is enough for what I need" it often wins over "there is a better tool for this task that I don't know though I would need to spend time learning first"
I might need to take a look at programs for vector images though. Really frustrating when you try to move something around (like the little rectangles I made the zipper of) and they just turn into pixel mush.
Man those ones are awesome!
Second one is my favorite, it comes closest to my idea that the left eye is the zipper thingy.