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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)HA
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2 yr. ago

  • But what do you do instead? Take a look at when some parts of the world would see their sunrise and sunset if all the world switched to winter time or summer time forever. What works at one place, results in a crazy daylight cycle in another.

  • This. If you don't need a laptop for anything in particular, get a desktop pc. Performance will be way better and you can easily upgrade it later on.

    A good monitor beats whatever you can do with a laptop any day. No gaming laptop can come close to a nice 24" or bigger screen.

  • It's a reason why the astronauts weren't bored on the moon. The fear of death. Games don't have that and that is one of the reasons games need to be interesting and can't be dull like the moon. I'll just rephrase the same thing over and over for you. I do see some things may appear challenging to understand for some.

    Read the title of the article and you may be able to piece things together: Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

  • You do know this threat is about some dev saying the first guys on the moon weren't bored although there's basically just sand and rocks to be found? And that because of this it's fine most planets in a game are baren and uninteresting?

    The Bethesda guy compared the game to RL. I am just pointing out why this makes no sense.