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What registers as "good" or "bad" art to you?

So I've been known in the artist community for a while, going by several different names in several different subcommunities. In terms of expectations in precision, I'm not the most realistic, but I can visibly convey things well. My contributions are also communal, and the only expectations to those who want a piece of it all are that credit is given and that earnings made with the art by those with their needs fulfilled charitably give away those earnings.

Growing up, I've noticed a lot of people do their creative contributing in ways that one might say experimental. There was a popular cartoon that ended before my time but which I was able to watch the tail end of in the form of reruns, one called Home Movies. I'm sure several of you know it well. Most known for graphics that are very, erm, interesting. Like it looks like a first draft of Phineas and Ferb (and maybe it is). Nobody truly questioned it though. It was just there. It was looked back upon as being considered a "positive" thing. A lot of cartoons were like this (again, bringing up Phineas and Ferb here, along with Billy and Mandy, Regular Show, Chop Socky Chooks, The Simpsons, Ed Edd and Eddy, South Park, Angela Anaconda, Reboot, and Doug, all in their own ways).

Imagine, then, an independent, non-studio-affiliated hobbyist who, in a related manner, does not catch on to every factor.

Everyone suddenly goes into "roast mode" upon seeing it and hearing the context. "Leni" said an acquaintance of mine about my recent art project which is a part of a "life story" serial, "why did the person you commissioned to draw you and your same-age friends in your preteen years draw you wearing a ten gallon beret? It's not that big, unless you're all riding the subway from Paris, Texas."

"But, but Home Movies--"

"But that's Home Movies! My gal, people gotta learn. Sleep on it. Just not in the way you do there though, you'll get knocked over by some thug."

I get this a lot; the expectations are different in the two spheres. What, then, is a "good" deviation from normal creative precision, maybe versus a "bad" one?

12 comments
  • Art is a form of expression, and an artist doesn't exist by itself but within its community and social environment. I've heard that so many times while studying art and I always thought it was BS and then life happens and your perspectives change, many, many times and finally you get it. It's true. The standards are set by the culture or subcultures you interact with, and you can't get that from a single person. Everyone here will have a valid answer yet none will be enough to answer your question.

    Personally I believe good art is that which resonates with its audience in a positive manner. But I don't have a single set of standards, most art is good or bad according to something. It really depends.

    • All of the above, but I want to extend it with the idea of art being a study of choices. If an artist has failed to carefully consider their choices, I take that as worse than an artist who deliberately makes choices I disagree with. To contribute to an artistic culture without thinking about what to contribute is worse than no contribution at all, which is something I think a lot of people feel about generative AI even if they don't articulate it in this way.

  • It's very much subjective to each person! For me it varies based on a person's knowledge and execution of the fundamentals as well as what they're trying to convey. For instance, even though I prefer an airbrushy style when I draw art for myself, I enjoy seeing other people's art that has visible brushstrokes, because it's more fun for me to look at and imagine the artist drawing it based on how the brushstrokes look. Colours are also a big factor and I have my own preferential biases towards greens and turquoises.

    The drawing you've presented here has a good composition and bright colours but one thing that stands out to me is the pixelated white edges between the colours and the outlines. This is due to using the paint bucket/fill tool on the same layer, and where your outlines have anti-aliasing. It's easy to remedy this though if you create a separate layer for the colouring and either create a layer below the outlines (be sure that the layer with your outlines is a transparent layer first though!) or create a layer above the outlines (if the layer with your outlines is non-transparent) and select the "Multiply" layer blending mode. This will result in a much cleaner look for the colouring, though I recommend the former option since it's much easier to apply shading and highlighting that way!

    I'm always open to offer feedback and give advice to other artists so if you have any more questions don't hesitate to ask! 😃

  • The blocky white outline on everything in your example I'd say is a technical issue (common with beginners) not one that others who have used a digital art program would likely consider a stylistic choice. Home Movies is imperfect and minimalist, but it is well-presented... and even season 2 is much smoother due to the switch to Flash, which may be part of it.

    Weird stuff was either successful because the good outweighed the bad (the really bad stuff gets lost to time)... or because seemingly-bad choices were deliberate, had technical benefits, and were skillfully done.

    In other words, there's a big difference between something being "experimental" and it being early practice.

    Though I will say sometimes style/proportions just bother people especially when common, see the hate for cal-arts memes.

12 comments