Seven dollars to loading screen to your ship, watch an animation of your character sitting down, loading screen to space, loading screen to the system it's in, Dodge some pirates, loading screen to the surface, hop along the completely barren landscape to go to a copy pasted outpost, loading screen back to your ship?
I feel like you could get all of the value of that dlc by just playing a mission over again.
But it'll actually cost players $10 because they must purchase 1,000 Starfield creation credits to afford it.
At first, I read this as if you needed to ingest a verification can before you're allowed to make a purchase. But alas, it is the usual shit where you have to buy their fake money.
Who cares? The community will have player made expansions in a year that will likely be free and of higher quality.
Regardless, BGS is a shell of its former self. Whenever I see people clamoring for TES 6 I just scratch my head and ask why?
Starfield was the final straw for me, I will never get excited for another Bethesda game again. They've shown that they refuse to truly shake up their game design. When people asked if Starfield would have the same magic as FO3 or older TES games, they said, "it'll have the same DNA." I assumed that meant it'd have fun exploration and interesting quests. While it has some decent quests, the exploration is utterly tedious and just unfun. I truly wish they'd had just focused on fleshing out 2 or 3 planets in one solar system, maybe some instanced, hand-crafted dungeons/whatever outside of it. I have zero interest in exploring proc gen worlds, it's not that fun in No Man's Sky and it's not fun here. At least with NMS, it's all relatively seamless.
Why are we surprised? They were the ones who pioneered the DLC microtrans model. I would legitimately have been more surprised if this headline were the converse statement.
Starfield could have been a way better game if all they did was fuck it up like 45% less. They could have alternatively just delivered on their promises of making the game easy to mod and let the community handle the rest but they fucked that up too. Only the most dedicated of Starfield fan would have the patience to sit down and do all the shit it takes to add a new quest for example. Iirc even Skyrim came with a mod editor with ui that was easy to understand. Right now all we have is a community xedit project that's somehow even harder to run on Linux than Starfield is.
It should be standard practice for Bethesda games to wait for a game of the year edition (or whatever they want to call it) then wait for a steam sale on that.
Is repetitive buying of Bethesda games a new kind of litmus test for stupidity? I mean they do this shit constantly and people are still surprised when it happens. Did people really forget horse armor they tried to sell? Or forget about items that were free in Fallout 4, but had to be purchased in 76? It's Bethesda and only one thing Todd dreams about is scamming another dollar from their fans.