What do I think about Lua after shipping a project with 60,000 lines of code? - Interview with lead programmer of the video game Craftomation 101.
What do I think about Lua after shipping a project with 60,000 lines of code? - Interview with lead programmer of the video game Craftomation 101.
blog.luden.io What do I think about Lua after shipping a project with 60,000 lines of code?
Lead programmer talks Lua’s flexibility, challenges, and integration with Defold game engine after 60k lines of code in Craftomation 101.
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... the lack of an increment operation, no “continue” instruction, and array indices starting from 1 instead of 0. These differences can be jarring
Understatement
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