While this is a great attitude to have, it has to be tempered, because on the other end of the spectrum of waiting too long to release and having a both delayed and bad game like Duke Nukem Forever.
Also, with an indie game like this, you're less likely to run into the same issues they had with DNF such as trying to keep up with industry trends in first person shooters.
And delivering above and beyond. 1.6 recently came out for Stardew Valley and the game has been out for 8 years.
CA is easily in the top list of all time greats for game development. It blows my mind that someone can have so much talent to write stories, draw pixel art, music and code the whole thing. Super talented!
The issue with DNF is there's issue with its development, so arriving early or late, shit is going to be shit no matter how polished it is.
The issue that Haunted Chocolatier might find itself in is, when people waited for too long, the expectation of how good it is will be all over the place, or the hype is lackluster when people moved on after waited for too long. Though i genuinely doubt any of that will happen, he seems to really know how to communicate with the fans, so the hype might be "just right".
I don't think it's a concern, unless also like DNF, this property also got passed around multiple times before landing in someone's lap that actually had to finish it.
Yahtzee Croshaw is almost finished with Starstruck Vagabond, which is supposed to be Stardew Valley on a spaceship. That being said, Yahtzee has already said he will won't be doing continual updates like Concerned Ape. He's only going to do bug fixes so he can move on to other games he wants to make
It’s almost odd how rare this attitude is nowadays. I remember being excited for the next Blizzard Games release back in the day because you always heard them talk about quality over meeting arbitrary deadlines.
I get that being out there in the market early is important too. Investments need to pay a return with our current economic model. I just keep thinking of all the games that could have used a little more ripening and they likely would have been a lot more successful instead of losing the studio money.