They said Nemesis automatically patch skeleton arm fix but that doesn't seem to be the case for me, can anyone please help me out?
9 comments
Are you using xp32 skeleton?
Yes but the extended version
Stolen from reddit:
Make sure that you did never run FNIS on your mod set, because FNIS modifies .hkx files in each mod directory DIRECTLY, despite you may think that changes happening only in MO2 overwrite directory. Sometimes FNIS breaks .hkx behavior files, so Nemesis can not process them correctly. Thus if you ever decide to change animations patcher from FNIS to Nemesis or vice versa, make sure that you did backup of all you animation mods. Otherwise, you need to try to reinstall all animation mods, since they may have .hkx behavior files modified by FNIS previously. After reinstalling animations the problem will go away.
I used XPMSE + Nemesis from the start without issues. Also, if you're using ModOrganizer2 delete all Nemesis generated files out of overwrite before running it again.
Are you using xp32 skeleton?
Yes but the extended version
Stolen from reddit:
I used XPMSE + Nemesis from the start without issues. Also, if you're using ModOrganizer2 delete all Nemesis generated files out of overwrite before running it again.