Too close to home
Too close to home
Too close to home
I thought it was randomly adding Send and Sync traits to function signatures until rustc is happy.
That too
Randomly wrapping things in Arc::new()
I'm gonna have to borrow this book
Me too. I also want to make some changes to it at the same time.
Better apply for a mutable library card now before someone else does
Hahaha yes tfw Rust forces you to put your shit in a Rc<Cell<Option<>>>
New your program deadlocks instead of crashing, peak safety.
EVERYBODY STOP. Nobody make a move or the memory dies. We have a Mexican Memory Standoff.
Follow up of: "Mmm... should I put lifecycle annotation in these 10 structs or just use and Rc and call it a day?". Rc and Box FTW.
So... now the rustc
borrow checker is the new video game boss that is nearly impossible to beat for newcomers, right?
I think that's the only thing I dislike about rust. Not having to use * to dereference but later having to use is tad confusing. I know it's still clever solution but in this case I prefer c++'s straightforward consistency.
Using ampersand never was problematic for me.
C++ does have the problem that references are not objects, which introduces many subtle issues. For example, you cannot use a type like std::vector<int&>
, so that templated code will often have to invoke std::remove_reference<T>
and so on. Rust opts for a more consistent data model, but then introduces auto-deref (and the Deref trait) to get about the same usability C++ has with references and operator->
. Note that C++ will implicitly chain operator->
calls until a plain pointer is reached, whereas Rust will stop dereferencing once a type with a matching method/field is found. Having deep knowledge of both languages, I'm not convinced that C++ features "straightforward consistency" here…
Replace that with golang and now we’re talking
Yeah, popped in the comments to say the same.
I dont know what my damage is with pointers…
honestly with Go in general I’m in a perpetual cycle of being annoyed with it and then immediately being amazed when I find some little trick for efficiency - with stringer interfaces and the like
Same for C, & yields a pointer to a value, and * allows you to access the data. (For rust people, a pointer is like a reference with looser type checking)
We have pointers in Rust, too :) see documentation
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Here is an alternative Piped link(s): https://piped.video/watch?v=co3ewqQlX-8
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I'm open-source, check me out at GitHub.
Oh and .clone()
And .copy()
.copy()?