While previously you've been able to play League of Legends on Linux, and there's some pretty die-hard fans using Wine to play it, that's set to end soon with Vanguard being introduced.
This also applies to Valorant. I know a lot of people look down on both games, but it's still unfortunate for Linux to lose access to such a popular game.
I thought this part was particularly interesting:
Half of anti-cheat is making sure the environment hasn't been tampered with, and this is extremely hard on Linux by design. Any backdoors we leave open for it are ones [cheat] developers will immediately leverage for cheats
Their post is a bunch of PR hidden by funnyspeak while not addressing people's concerns in any way. The worst is that they're officially ditching LoL on linux because reasons, they're forcing the anti cheat on windows BUT they can't implement it on MacOS because Apple won't allow it
I disagree, I think they said pretty plainly that they rely on security by obscurity, which is fundamentally at odds with an open platform that gives you control over your hardware. They're not wrong, they can take their shitty anti-cheat arms race and shove it.
That's pretty much the only reasonable explanation at this point. If they were afraid of people finding errors it would be beneficial to allow more players to see what's the program doing. Riot basically confirming they just want to run spyware on SpywareOS.
I get your point, but that is only 50% of the article. 800 players simply don't justify the effort of porting everything to Linux and risk more cheaters. Issues with cheaters affect the entire playerbase, not just those 800.
I'd like more Linux compatibility in large games as much as the next guy, but I get the justification not to do it.
Vanguard was announced and was supposed to be added to League imminently a while ago. I stopped playing months ago as a result. I can hardly imagine that I am the only one, so the number seems cherry picked for convenience.
I'd like to know what the average daily player count on Linux was prior to 2024, I suspect it's higher than 800.
That said, I get the trade-off. I won't support that trade-off though because I will never agree with an anticheat implemented like Vanguard is.
I mean, the question should also be, does league of legends have a big enough cheating issue to justify having an invasive anti-cheat. I played the game for 10 years and not once did I knowingly encounter a cheater.
Depends also on their definition of cheater. If they count the mindless weak bots that keep playing just to farm currency in non ranked or if they only count serious cheats.
No sweaty, angry, sexist, racist, sub-human filth League gamers on Linux? What a shame. How will Linux users ever recover knowing the trash will never leave the dumpster? I for one am completely devastated.
When they come out with a game that even remotely interests me, then I’ll get my pitchfork. Until then, I’ll continue playing games that work perfectly fine on Linux, which is nearly every other one thanks to Wine, Valve+Proton, Glorious Eggroll, and many others in this community.
Look on the bright side…you have friends!! But yeah, I get it. Most people I know barely know what an operating system is. Surprisingly my mother knows and enjoys Linux (as a normal user) and she’s in her 60s!
The problem with anti-cheat won’t get away anytime soon, and at least not until one invents effective server-side detection, or some completely different methods that can work with Linux and probably not anything that is known already
World of Warcraft has its own anticheat that works on Linux no problem, if Blizzard can do it why Riot can't? It's not that WoW has more players than LOL so it could be justified, it's actually the opposite.
It's probably because WoW isn't as competitive as LoL or Valorant, so Riot's games need to be more aggressive in figuring whether someone is cheating or not. A more apt comparison would be with Valve's Dota2 and Counter Strike