I want to try and play some more games. That feels more fulfilling if you play games that you can finish and be done with.
So what are some good games that have zero (or close to zero perhaps) replayability? I'll start with my own suggestions:
Return of the Obra Dinn: Amazing mystery/detective game. However once you've played it, you basically can't play it again as you remember the solution already and the challenge of the game is trivialized.
Chants of Sennaar: Really great game about deciphering languages. However, once again, by playing the game once, you'll remember the languages and the game has no challenge any more.
Outer Wilds: Mystery adventure game. There is some replayability as there are perhaps areas that you can still explore, but largely once you figure out the mystery and complete the game, there's not much more to experience. Some people speedrun the game though.
All of the above games I value extremely highly even though I only played them ~8-10 hours.
There was an old flash game called "You Only Live Once"
It's basically a rudimentary mario-like platformer. But once you die, the game just cuts to your funeral. Each time you load up the game again, it just shows time passing as your grave slowly ages and is forgotten.
What Remains of Edith Finch. A psychological horror game that REALLY sucks you in. As you play, there is a lot of stuff that doesn't make any sense, but there's a secret (disturbing) meaning behind it all.
I spent a good chunk of a Saturday going through it and there's no need to do it again, but it was a great ride!
I found it to be one of the best games I have ever played with a fantastic story that really pulled me in. If you do decide to play it, look up nothing. As in don’t even google it because it’s a slightly older game and people spoil the entire thing.
Tunic is a solid 10-15 hour adventure game, and I highly recommend playing without spoilers as several experiences are information-locked like Outer Wilds. It's an isometric adventure game heavily inspired by Zelda with some Souls influence bleeding into the lore, mechanics, and boss fights. Replayability is limited to speedrunning and challenge runs.
Bastion is a wonderful adventure game with a heavy focus on combat. It's a precursor to Hades from the same developer, and shares the same mechanical DNA minus the rogue-lite elements that Hades introduced. The followup game, Transistor, is also worth checking out, though it didn't quite hit the same highs for me as Bastion. Both are 10-20 hour adventures with limited replayability if you want to achievement hunt.
The Witness has a lot of generative puzzles that I guess technically are replayable, but you can’t go back to before the moments of joy of discovery and that’s the core of what made that game incredible to me
Thomas was alone.(I recommend this one up there with obra dinn)
Spec ops the line
Dlc quest
Limbo
For something quite a bit different, amnesia the dark decent.
This one might be controversial, but the original BioShock, I played it how I wanted, and >! Got the good ending!< And never felt the desire to pick it up. If you're a completionist on the first run, and it isn't very difficult to do (very rewarding I'd say), then there's 0 reason to pick it up again. I felt the same about replaying BioShock infinite, but more because I just didn't want to play it again (I felt like it had much more story to offer, and sidequests to do, but I didn't get any of the same satisfactions from the game, first one was done and wrapped up nicely, third one was barely unraveled and I chose to read other people's ideas of how it had ended)
Might be an unpopular take but the Red Dead Redemption 2 campaign. I've tried twice to start a second campaign but it's so slow. The first time around the narrative carries it, so it doesn't feel so slow. But knowing what happens next takes that away. The worst part is how ridged it is with mission failure/success conditions. It removes room for creative solutions.
This is not to say it wasn't wonderful to play once. But it plays like they wanted to make a movie not a game.
Please Don't Touch Anything. What genre does it even belong in? It would have been a flash game if made 10 years earlier. You're left at a console with a single large red button, and told to wait for a minute and don't touch anything. Depending on how you interact with this console, there are many different things it can do/behaviors it can have, and your goal is to find all the different endings. It was entertaining, I don't need to own it anymore.
Shenzhen I/O and TIS-100. Both Zachtronics assembly-em-up games, which...I don't think there's absolutely zero replayability, because you might redo the level you just did or go back to an earlier one with a solution you just learned from a later level, but I don't know finishing these games feels less like beating Bowser at the end of Super Mario and more like graduating from high school. I'm done with that phase of my life and I can now move on.
Antichamber. The video game equivalent of a Piet Mondrian painting. It's an abstract and brain knitting non-euclidean first person puzzle game that uses its surreal mechanics as a metaphor for the journey of life itself, and halfway though you get a gun that shoots cubes and it turns back into a video game. A lot of the actual impact of the game comes from how it comments on the epiphany you just had, and that effect is spoiled somewhat by "Oh I remember this part." I will note there is a speedrunning community for this game.
Firewatch. There are some games where you'll watch a Let's Play, decide you want to have a go, so you'll buy and play the game. Not Firewatch; a Let's Play gives you 96.4% of the experience. It's a walking simulator that probably should have just been a short film. I'm not even convinced it is a "video game" because...how do you play it well or poorly? Like do we need a new term like "narrative software" or something?
Spec ops: The line. I think this was delisted from most stores though, so you might need to sail the high seas to get it. It might not be as impactful today as it was when it came out, but it's a great game with a great twist.
Life is strange. It's a story driven game, sure you can replay it and choose different things, but realistically you probably won't since the main of the story is the same.
Batman games. Those were my go to for a while when I wanted something linear with an end.
90s style adventure games like Sam and Max hit the road, day of the tentacle, monkey Island, Indiana Jones, etc. Lots of comedy you can't hear again for the first time, and puzzles that can be memorable.
scummVM can be used to run those games and runs on basically everything, phones, tablets, desktop.
It's quite an open question. Most games I play are "one and done" even though I think most people go back to them. Even with replayability it doesn't mean that you have to and I'm happy to leave things be once the story is over.
Mafia trilogy sticks to the story and will take a decent amount of hours.
Honestly felt this way about BioShock Infinite - the gameplay was alright, but it was the story that made it good, but you only get to explore it for the first time once. I have zero plans to ever pick that one up again
If you want something very similar to the three you named, do not sleep on Case of the Golden Idol.
It might have a little more replayability due to they way decisions you make impact the story, but I'd also put in a strong recommendation for Pentiment.
Dredge comes to mind. It's a nice game and all, but outside of the two endings (which are basically a choose left or right situation) you see pretty much everything there's to see in a single playthrough.
I would volunteer a lot of the single-player story games produced by Sony like Uncharted, The Last of US, with Spiderman being the exception to the rule.
Some of their games have a little more open game loop design, but personally, I don't think I could play The Last of Us twice.
From what I played of God of War I would imagine it's similar, but I never actually beat it.
I'm sure there are people out there who love single-player game narratives and would disagree. I just think a lot of these games are good for the story, but the gameplay feels like once you've done it, you've done it.
I'm currently playing through the ace attorney series, couch party w my fiancee. We're having a blast, but there's absolutely no doing this a second time. The nature of the games is such that you can't really progress in any of the cases without having asked every question of every witness, gathered every piece of evidence and explored every relevant branch in cross-examination, so by the time you finish a case there's just nothing left to go over a second time.
Escape Academy? It’s a great escape room game (even better in co-op) but it’s more engaging than Escape Simulator since there’s a story pulling everything together. The story’s ridiculous but honestly the context adds entertainment value, regardless of how absurd it is.
SuperBrothers: Sword and Sworcery probably fits this bill. It’s an odd game, but I love the shit out of every minute of it. I have 3 hours in that game. I haven’t touched it since 2013, but I still remember just how ethereal and soothing it was while still being an exciting adventure game. One of the odder things about it is how it instructs you when and for how long to play it. For example, it tells you to stop playing it for a few weeks so the moon’s phase can change. Not that that’s a bad thing, but
A lot of people are posting games that are short and linear. But to match your energy, games that cannot be replayed unless you forget what you learn;
Case of the Golden Idol is a mystery/deduction game, a la Obra Dinn.
Toki Tori 2 is a puzzle metroidvania, where you can do your full moveset from the start - tweet and stomp. Right from the first screen, big chunks of the map can be shortcut through once you put your later learnings into practice.
Since puzzle games seem to be the theme overall here I’ll mention Cocoon. It’s a recent puzzler that is absolutely gorgeous to look at and did some super clever stuff imo.
Soma - This is such an amazing game, but it made me so mad that I would never play it again.
The Painscreek Killings - A really fun detective/mystery walking sim. You absolutely have to figure everything out yourself, as there is no hand-holding or hints given by the game. At all. But, like Return of the Obra Dinn, once you've figured out the mystery, there really is no sense in replaying it.
I was going to add some others before realizing I had a theme of mystery walking sims. I think that genre of games are pretty one and done kind of plays. They can be really great, but most don't give you a reason to go back and replay them, unless it's for achievements or something.
Personally, any bigass AAA game that has a million different things to do. Like there's no way I'm playing the God of War sequel-reboot again even though I enjoyed it. Coming from someone who beat the original trilogy like 3 times each at least
More on topic though: Any adventure game for as long as you remember the solutions
Outer Wilds.
not only is it a fantastic game, but the entire premise and gameplay is centred around discovering the world. theres no progression, the story is all diagetic and not quest-bound or anything, and once you know the world you cant really discover it any more (unless you forget)
If you're ok with point and click/puzzlers, the rusty lake games are probably some of my favourite storylines. Extremely well written imo, creepy and with a few jump scares to keep you on your toes.
I would also say that most of the walking simulators that where mentioned here:
My mentions would be The Last of Us, Spec Ops: The Line and Amnesia: The Dark Descent. Also The Stanley Parable depending on what you consider "completing" that game.
"One Shot", it has a few achievements that might require going back to try to complete.
It is puzzle top down story adventure game( it does the whole look into your actual files for solutions thing), once I finished the main story I felt satisified. It allows for playing after the ending but doing so feels hollow and unsatisifying which is the point. It asks the question of why do you still want to play, but oh well I will allow it and makes it possible.
While I'm not sure the "walking sim" games are what you're looking for, I'd add Lifeless Planet and maybe Dear Esther. Once you know what's going on/what happened, there's not much point in replaying.
A short but memorable puzzle-type game where you have to put together scenes and characters to create a story. Actions in previous scenes affect how characters behave or appear in later ones.
Deathloop's story basically means that you're replaying the game because you failed your previous attempt at escaping. You can play it more than once, the game encourages you to, and I kinda want to, but I never did because I already won. In a lot of games replays are basically just "fresh starts" and here, they are part of the story, and ironically, that's what's stopping me.
OneShot is very much based on its story and immersion. Contrary to the title’s implication, there’s not so much potential for risk during play, even if it’s themed that way, but it does feel like any efforts to repeat the game would ruin some of the immersive thoughts present.
For me pretty much every single linear / story type game. Even great ones I sometimes attempted to have another run but would immediately get bored and ended up quitting. They just don't really offer anything to me to make it worth it. Even a lot of New Game Plus modes aren't cutting it, because they're typically just some extra items or abilities.
Midnight Suns was like that for me. The tactical combat was interesting and could have had replay value, but all the chores and conversations you have to do to progress the story made this a "no way" for a second playthrough. Absolutely worth it to go through once though, if you are into turn based combat games and marvel characters.
Danganronpa, honestly any of them. Once you know the story, who the killers are, and the twists, it quickly loses it's charm. The only way afterwards is to watch other people play it for the first time.
They don't exactly fit with your theme of short mystery and puzzle games, but based on your initial question most JRPGs and most story-focused games came to mind. Let's go over a few of them I'd recommend to everyone interested in those games:
Persona 5 Royal: It's about a 100h and very story-heavy. There are some twists and turns which keep you engaged and you build relationships with a wide cast of characters. Besides the story and actual combat, there's a ton of side activities, all of which you only do a few times. It's probably my favorite game I'll never replay, because all these things are an absolute slog to play again. The same goes for Persona 4 and maybe 3, haven't played that one.
every Etrian Odyssey: They are old-school dungeon crawlers originally released on the 3/DS and got remakes on steam and the Switch. You draw your own maps of every layer the dungeon has, which is a large puzzle in itself. However, once you know the dungeon, there is literally no point in exploring it again. You know every trap, every worthwhile detour and of course the path to take.
Like a dragon 7/8: They combine an open world with lots of mini-games, funny and/or touching side stories and an epic overarching main story to follow. There are tons of interactions with your companions, all of them interesting. It's just, similarly to Persona 5, all these mini-games and interactions only carry themselves for the short burst you get them in and while they are fresh. Replaying them? It's an absolute slog. You know every punchline, you have optimized most mini-games and probably remember most of the great backstories each character has - you'd be skipping most of the content and the non-optional combat system isn't fun enough to carry itself on its own.
I personally think the main series Danganronpa games alongside Despair Girls have enough of a play through the main story mode (don't know if there are any other modes for Despair Girls) and then you don't replay almost ever type of gameplay since they're visual novels, technically. (I don't consider them visual novels because I consider those to be just images/animations and a text box on screen with no control over a character).
The 3rd game even has a mode you unlock at the end that has replayability, though, so I don't know if that would disqualify it.
Also, another game I like with pretty much no replayability besides watching your favorite scenes play out would be the point and click adventure game Beyond the Edge of Owlsgarde. It's a game that, if you know what you're doing, can be completed in 2 hours. My first playthrough took a lot longer though, since I didn't know what I was doing. Also, it only has 2 endings and if you miss the good ending, you'll get a hint at the end of the bad ending which will guide you to the good ending.
Would you count NG+ as replayability? I know for Nier Automata and Armored Core 6, it's basically part of the story and you haven't finished until you've unlocked all of the main paths. There is enough new stuff each playthrough for it to be unique though.
Breathedge - SciFi game where you are stranded in a small shuttle after your main ship exploded, you'll need to fly around in a space suit with limited air supply, gather stuff, examine objects to identify possible devices you can cobble together from random space trash, and eventually build and upgrade your equipment to the point that you can progress to another area, and so on.
Once you know how specific items are built, the solution is near identical, just some components might be drifting in another part of the screen.
If you liked chants of shenaar, check out heaven's vault. I think it does what chants of shenaar does, but better, and it did it years before. It was a bit strange to me to see chants of shenaar get so much hype, but have heaven's vault stay slept on.
as much I love the genre, but most single player 3D action/adventure platformer games that are based around a story OR fully arcade-y.
both aspect looses their point if you 100% the game.
Like, I just finished New Super Lucky's Tale, and though it was an excellent 3d platformer, I don't think I'll start a new game.
but not only 3D games. Like Shovel Knight also falls into this category. Amazing and exciting game, but other than a harder difficulty (as New Game+), it doesn't really have too much of a replayability.
There is a game from the MS-DOS age of 1996 called Realms of the Haunting where you traverse large open areas for hours searching for items and interactables needed to progress.
You might clear it a second time just to make the experience seem like a linear cohesive string of events but I can't imagine you would want to clear it any more than that.
I feel like the yakuza series is fucking fantastic, but not that replayable. Usually it's because I seek out all the substories and stuff on my first run, so it takes fucking ages to finish, but I've never got the urge to play it again after I've completed the stories.