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  • Full credit to the guy for managing to play 40 sessions like that, though.

    Characters rarely, if ever, turn out exactly as they're envisioned- that's part of the beauty of them. As long as you play someone that works well with the team and keeps the party together so everyone can enjoy the adventure, then you've done well. Sure, this guy probably turned out to just feel like a haunted, cold person travelling with the party for no clear reason, but that can still contribute to having a solid party dynamic.

  • Feels like every would-be Double Vergil Sephiroth player fails to land step one drafting the "loner with a dark past". There still has to be a reason to gaf about the party. Now, what's fun is 'naturally thawing the ice prince' over the course of the first arc of his interaction with the party.

    I call it the Law of Zuko: it shouldn't take more than like five sessions for an ice prince/lone wolf/edgemancer archetype to either start visibly, but plausibly-deniably caring for the party they're in; or to start accidentally leaving blatant hooks to the tune of trust for other players to grab onto as far as inter-personal stories are concerned. Ten if the ice prince you're running is especially crotchety; but it's hard for me to keep that kind of energy going that long. The only thing better than an edgy badass action hero is when the hero stops feeling the need to project edgy badassery.

  • I'm in a campaign (with rotating GMs) where I'm playing a character who is literally an alien infiltrator that has infiltrated the party. Except he's really bad at it and it's obvious he's an alien infiltrator, and because he's bad at it he has no idea that it's obvious. The party's superiors told them to play along for now and try to find out what my character is up to.

    It's been about four years now, going on five, and I practically had to spoon-feed them useful tidbits about his mission. I've finally just kidnapped them all and took them back to my homeworld, we're now running through the adventure where they escape. I had to put an alien diplomat in their cell to monologue information about them.

    Still, I've been having fun so I don't mind. Just amusing how much PCs are willing to trust other PCs simply because they're PCs. :)

    Sometimes it's different for NPCs, but not always - in another campaign just now the party encountered an Aboleth who told them that he was a good Aboleth that wasn't interested in mind control or manipulating anyone. And by the way, there's this list of quests he's working on and he'd appreciate some help. They jumped right in. He actually is on the level, but come on - Aboleth. If there's anyone to be instantly suspicious of it's someone like that.

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