Apple undoubtedly faces a tough time trying to convince people to spend three and a half thousand dollars on a its upcoming headset. To ensure potential buyers...
Apple hopes to convince people to buy its $3,500 Vision Pro headset using free 25-minute in-store demos::undefined
Oh hey, it’s that time again. Copy-pasting from the last time around…
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Because the price is always the main topic, I’m gonna drop a link to an AR/VR expert contextualizing the Vision Pro price within the current (well, 7 months ago) market:
Norm from Tested on yt had good things to say after his hands-on with the headset iirc a while back. This is just the price of a flagship VR device ¯\_(ツ)_/¯
Relatedly, I think people would be surprised how little the Apple Tax really is when accounting for specs and performance. That said I'm sure the margin is quite a bit higher on this device than an mbp. It's very clearly not positioned for consumers but for businesses and bleeding edge enthusiasts
It feels very much like most stuff that's likely to be developed for it will have the feel of "museum exhibit at home" or AR-ified iOS app.
The inability to use any controller is going to lose them a lot of latency and precision sensitive usecases. It is very Apple to make it totally standalone, but it's going to cost them a fair bit.
A lot of real time remote control usecases will be impossible for latency issues alone, it won't be a good solution in most multiuser environments (both due to no relative tracking, but also cost and hygiene issues for shared devices), it won't be great for bringing into public spaces (poor long range tracking, etc) or small spaces (limits gestures), hand tracking camera position means you have to hold your hands up and mostly open (accessibility issues), etc.
Even if the hardware can do more, Apple won't give developers access to more.