The Personal, Political Art of Board-Game Design | The New Yorker
The Personal, Political Art of Board-Game Design | The New Yorker

www.newyorker.com
The Personal, Political Art of Board-Game Design

Mirror, in case you hit a paywall: https://archive.is/iCYt4
This was a really interesting look into the ways that board game mechanics can represent real-world systems in a way that provokes understanding or empathy.
There were also a couple of references to Gloomhaven that really made me laugh:
and