Larian’s Swen Vincke posted a tweet yesterday showing the game hitting 500,000 concurrent players, making it the third most played game on all of Steam He said that he told IT to only expect 100,000 concurrents at max.
What I love is that means this game would have been a success at 100k concurrent. That makes this a runaway success. Hopefully other triple As are paying attention to what Larian is doing.
Care to elaborate? The game had an early access and the official release has been incredibly well polished with few bugs that are already being patched out
Plus they limited it to act 1 only. So I don't get how you could even claim it was a "full release game released as early access". You literally couldn't even play the whole game.
I don't think so. You got the full game when it came out if you preordered, and they even gave every pre order digital deluxe for free. They were also very blatant about what you're getting in early access (act 1 only, only access to certain classes, way more content to come with the full release).
The game is riddled with game ending bugs. I've lost about 5 hours of play time from reloaded saves. Bugs that have been reported in EA are still present.
Missing key RPG fetures that were requested by almost everyone during EA. Such has more PC voice options, ability to change style of character in game and can't see full class or race level progression before starting.
The game feels too much like a Divinity game and not like a Baldurs Gate game. It's 100% a reskinned Original Sin. It's beautiful and has the lore of D&D but it has me longing for the dungeon crawl of BG 1 and 2, planescape, ice wind Dale.
Jump height and distance is insane. Maximum jump height for a running start is 3 feet yet my PC can jump the height of a 2 story building from standing.
Difficulty scale is backwards, the game gets easier the further along you get rather than scaling with you, like the original games.
Classic skills from 5e have been tweeked for no apparent reason other than to fit the reskinned Divinity skills. Skills with no comparable in Divinity, like dodge, were cut.
The ability for other party members to step into conversations is still missing. My fighter should be able to step in and intimidate rather than silently watching off to the side. My character that has buisness with an NPC should be able to jump into the conversation rather then having to select them and talking as party lead.
The spell icons resemble the pictographs of Divinity more than the previous BG games or anything from D&D.