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Any experience with teaching kids Linux?

Any one here has any experience with teaching 8 to 12 years old kids Linux?

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  • Awesome question. And good advice here. To add something: Don't just give them games. Hook up an old printer, install LibreOffice plus the openclipart images. Kids can make everything into a game. We used to play with my dad's old pc and imagined being private investigators and had our own little office. We printed out lots of silly stuff and took notes on the computer. There are a few 'learn typing on a keyboard' games, but back then I didn't have fun with them.

    Maybe they like drawing, install TuxPaint, Krita. Or video editing or recording stuff, give them a webcam/phone and Kdenlive. Have them do a spoof on a movie or do their own Lego stop-motion film. Or they like to make music, install Audacity's sucessor, LMMS, a drum sequencer ...

    And of course the whole kids-education metapackage if your distribution has one. So they can program little turtles and start coding with Python. You can do this at age 8, depending on the kids personality.

    It works best if it's tied somehow into their lives. For example (occasionally) printing homework assignments, a stop-motion suite if they play a lot with Lego anyways...

    Other than that, my boy scout education tells me to "look at the boy". Have them explore and see that they like. Assist and teach them how to operate the software they want to use. Help them once they get stuck or can't figure something out on their own. You will have to guide them and show how they can achieve the results they want, so they stay motivated.

    Give them background knowledge and tell them the 'why's. Why something is the way it is. I'd say that is the point where we get to Linux. At age 10 or so, you don't necessarily care about an operating system. But you're curious and happy to learn why there are different ones and why they behave differently and the story behind that. And the thing that hooks you is the possibilities and usefulness for your life. So that's why I recommend installing lots of useful (to kids) software.

    And maybe give them a chat / instant-messenger program. So they can contact you and ask questions.

    As it is with teaching generally, it heavily depends on how you do it. Kids are very curious by default. In my experience: "Look at the boy" has served me well. Kids come in a wide variety. Don't teach them top-down but find a mix of letting them explore and roam, but also make sure to teach them the basics first. And guide them how to apply things to their life and find use-cases and the fun in it. If you pay attention to them, you can adjust your own behaviour.

    • This is also how I got hooked to computers as a kid as well. The problem nowadays though is the internet and easy access to addictive internet services and games. Back then, you're stuck with what's on your PC and somehow have to make the most out of it.

      • Mmh. Sure, I don't have kids so I probably lack some experience in how it is today.

        I'm not sure if trying to compete with the attention-grabbing games is what whe should aim for. Sure kids love Roblox and Minecraft, and watching lets-play videos for days on end...

        But there is no educational aspect in just giving them all the games. And they won't become invested in the underlying concepts and the world of free software and computers if all you do is replicate a gaming pc and provide them with a flawless Steam/Proton experience. The computer as a tool and the operating system is irrelevant for just gaming. And it isn't (in my eyes) what makes computers and Linux appealing.

        I wouldn't even attempt to compete with that. Sure, give them SuperTuxKart, PPracer and maybe a Minetest world (with mods and animals and NPCs so the world isn't just the empty and boring default one).

        I don't really know how to pry a modern child out of games and videos. Maybe restrict their time with that. Show them alternatives and how to use the computer as a tool. Start a project together with them. Maybe design a calender as a gift for someone, or get them started with the stop-motion movie, or music studio. You could also (dis)assemble the PC together with them and install Linux so they learn about the components. Unfortunately this all really requires time, attention and dedication from the adult and I see no way around that. And the child also needs to become interested in that aspect. But you need to start somewhere. I would really try to advertise this as something more than an alternative gaming platform and make some sort of distinction between the two.

        [I know how it was back them with old computers and without the internet. We had a super old, decommissioned PC from my dad. The choice of games was somewhat limited and we had to become innovative. I learned programming relatively early, because Commander Keen or the old flight simulator wasn't as enticing as the modern games are and you got bored after a few days. With some games we got stuck or some were pirated and in English, which i didn't speak back then. So I definitely did a good amount of gaming, even back then. But we weren't allowed to do it indefinitely and we also sat in front of the PC with friends and took turns. I suppose this is different now that everyone has their own Nintendo Switch. The world has changed since and trying to go back isn't the right thing to do. But I believe the underlying concepts, trying to do more than just gaming and passive entertainment, restricting their access to it and provide them with alternatives, if you got the time to spare, is a good thing.]

        (Apart from that, I've been with the boy scouts for quite some time. We always did some projects in the rainy autumn and winter. Even the roblox-kids from today like to do other things like hands-on projects, handicraft work to carpentry. But you have to find a way to reach them. Once they managed to get some nice results, it becomes easier and they become invested themselves.)

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