Cities Skylines 2 dev says it stuck to the original CS2 launch date despite expecting potential backlash, and details a patch to address performance issues.
How's the frame rate? I saw some reports of 7-12fps from systems that kick the absolute shit out of my 2 year old gaming laptop and had flashbacks of wasting $50 on KSP2, which I still can't play despite exceeding the minimum specs.
So I figured I'd wait to hear from people for a week or so this time instead of potentially wasting money on release day.
There's a lot of entitled people who are upset because they kicked everything to ultra and yeah , that's where that 7-12 fps is. Most people can't fathom fiddling with the settings a bit and maybe lowering them.
The dev sent out a forum post on what settings are causing the biggest lag. I followed their advice and it is completely playable. I'm about 10 hours in and I'm loving it
A laptop with a 1660ti 6GB got me 20-25fps 1080p low to medium around 10- 20k population. But I turned nearly everything off except for level of detail. Turning off Vsync somehow made it run around 5fps faster.
Also played a ton yesterday. Biggest issue I had was a small stutter every 20 mins or so when zooming in or something. Maybe with certain hardware it's having issues, high end cards or something?
Overall I'm having a great time
Yeah, honestly, the state of the game is fine. Yes, they should have taken a couple of more weeks to fix up the performance, and they definitively should have chosen more sane default settings..
But, other than that, the launch state is fine. There are no major bugs, and there is nothing too major missing. A lot of things are done and designed quite well actually, I'd say.
Just give it a month or two and then look again. There's no rush, it's not a story game. But I've been enjoying my time so far.
If you want to blame someone, blame the producers, not the devs. They don't want to be pushed to strict deadlines with artificially limited budgets and whatever enshittification method the execs bought into this week. They want to make good games, but often they work under stifling conditions.
I’ve been playing on my 7840U (integrated graphics) laptop, 1440x900 low settings and FSR averaged around 30fps in early game, so not great but playable
Radeon VII (damaged from a psu failure, though). 1080 ultra, no motion blur, no AA. 25-30 fps, as expected on this card (a fully working one I'd expect ~70, it's about half dead).
'Despite the technical problems outlined in our own review of Cities Skylines 2, Colossal Order says the game is “ready enough to be released.”'
Next time they're at a restaurant someone should bring them undercooked chicken that looks done on the outside but is raw in the center. When they complain? "The chicken was ready enough to serve"
Hey guys the chicken is going to be undercooked depending on your tableware so don't order it yet if you think your chicken will end up undercooked.
I'M GONNA ORDER THE CHICKEN! WHY IS THIS CHICKEN UNDERCOOKED? WHY WASN'T I WARNED?
It's a bit like developing a microwave meal and it turns out that it only really cooks in 2 minutes if you have an ultra powerful microwave then putting out a press release that says I know it says it'll cook in 2 minutes on the packaging but unless you have a really powerful microwave add a few minutes to it.
The responsibility is still on the players to have reasonable expectations of the game depending on the hardware that they have.
Also it's 100% my fault for pre-ordering the damn thing, I don't know why I did that. But that's on me because if I really wanted to I could have refunded it.