Anyone else feel like this is just every game now? Every single game I've been following for months now has run like doo doo on all systems. I already only play mostly indie games but it's getting hard to be excited about anything. Especially because the actual quality of the games this year has been overwhelmingly great.
I think a lot of companies forcibly targeted new hardware and had unrealistic expectations about adoption rate, on top of pushing deadlines that do not allow time for optimization.
Developers are under many unrealistic constraints that make it difficult or even impossible to deliver solid products.
AAA studios are relying on huge memory and even frame generation as a crutch for not optimizing their games.
Meanwhile NVIDIA/AMD are scamming people with new generation hardware that is hardly better than the previous one but relies on shit frame gen.
The end result is shit unoptimized games requiring more powerful hardware which we don't have because the duopoly figured out they can keep the high margins making obscene priced shit hardware if they just start cheating benchmarks.
The usual tech channels are talking about it a lot now, GN/Hardware unboxed.
Yeah. It just makes me sad to see all these devs forced to push for "the next big tech" instead of letting the workers do their thing. Every exec and shareholder just wants to shill the "industry-leading" garbage at their presentations and meetings.
I'm still going just fine on a 1080 Ti graphics card, and even that's overkill for the games I play. I have never been interested in raytracing or anything like that. I don't even want my games to look all that pretty, honestly. Just load fast and play well. That's it.
When I was a kid, almost every CoD and BF game would have server issues on day 1. I never understood how billion dollar companies are unable to just have extra capacity as a buffer. I have never been excited for a game since I was a child because I realized they don’t care
It's the new capitalist game development paradigm. Slash the QA budget, push out a buggy, incomplete mess of a game as quickly as possible to maximize profits, let the dupes who bought it early do all the QA testing for you, take in all the user feedback telling you why this game is a buggy incomplete mess, then release a bug fixing patch a week or two later to address the major problems players are making noise about. Because god forbid they delay launch and properly bug test so the game can be released in a stable, playable state.
It's why I will never, ever preorder any game ever again, and why I pirate every game to see how it runs before I consider buying it on steam (and I only pay for indie games, anything from AAA studios stays pirated forever).