Cities skylines 2 came out and it's not lookin good...
Cities skylines 2 came out and it's not lookin good...
That's two games today that I was hyped for that ended up being trash. Just gonna get hyped for indie games from now on
Cities skylines 2 came out and it's not lookin good...
That's two games today that I was hyped for that ended up being trash. Just gonna get hyped for indie games from now on
Just logging in to tell you all that if you ever plan on playing paradox games, only buy the base game. Pirate the dlcs and load them with cream.api.
This allows you to still play online, get all the updates with no hassle and use the workshop, without wasting 1000's
Thank you comrade
Your the fuckin MVP. No more stellaris dlcs for me, after $150 on one game, I'm a bit over it.
whoa
Just play Workers and Resources: Soviet Republic instead. If that game was slightly more approachable it would improve over CS in every possible way.
Okay so I have seen this game a few times. Is it like a propaganda fest or anything. I'd hate to play it and then get spoonfed "communism bad"
edit: spelling
It's a resource management game and a city builder. You can set the level of detail on what you have to set up, but you can set up every single aspect of your economy and city. You build a farm and then must build tractors and combines and trucks to service the farm. You build a food factory to turn produce into food. You build trucks to deliver produce to the factory and food from the factory to the grocery store. The grocery store needs workers, it all needs workers. So you need housing. You need to build busses to get workers from the housing to the factory (they walk if it's close enough). You need fertilizer for your fields or they won't be nutritious. So you can build a fertilizer factory. Then you need all the stuff to support that. You need power and metal and wood and bricks, so you have to build all that.
You can also import goods from the broader Soviet Union or from the West. It's like if Cybersyn was a SimCity game.
Nah, nothing like that. I've noticed zero anti-communism or anti-soviet propaganda in the game. Seems the opposite to me.
It's good actually!
It is, unironically, 'just communism'.
First thing I noticed is you have three currencies when building, Rubles, Dollars, and Build With Resources (i.e. local labor, equipment, and materials).
The train system can be finicky but at least it has a very detailed railroad system, it is almost 1/3 the gameplay.
It's good but steep learning curve with a lot of things you'll spend learning outside the game. Fully socialist economy means you'll be collecting resources and turning those resources into industries in order to do build society, provide jobs and so on. Instead of just zoning and leaving things up to the market. This obviously has a lot more complexity though as you learn exactly how all the chains work, how vehicles are managed to do logistics across all the chains, etc etc.
Once it does all start to click into place it's rewarding though.
It's great, c:s is good too but barely a "game"
What's wrong with the game?
Runs like dogwater apparently. Recommended specs are higher than 80% of Steam gamer PCs. Also, it's missing a ton of features from CS1's DLCs, which people were hoping for (this is all just what I read, haven't played it).
Also, it's missing a ton of features from CS1's DLCs
A sequel missing features from DLC? In a Paradox game? And it sucks shit at launch? I'm going to need some time to process this... Please give me space to heal while I come to terms with it
Runs like dogwater apparently. Recommended specs are higher than 80% of Steam gamer PCs.
This is like 95% of all new release games on computer.
Also, it's missing a ton of features from SC1's DLCs, which people were hoping for
This is like 95% of Paradox Interactive's business model.
I don't know what the
s expect.Basically the same thing that happened with Kerbal Space Program 2 - outrageous system requirements with only minor graphical improvements, stripped down gameplay vs the original game (Obviously this is Paradox so the intent is DLC).
I haven't checked on KS2 since release so don't @ me if they fixed it.
yeah I thought it was funny when I saw an ad for KSP2 like "COMING SOON: SCIENCE!"
I absolutely agree that the performance is dogcrap and the graphics aren't a big upgrade from the original (at playable framerates) but the gameplay is definitely not stripped down from the base game without DLCs; on the other hand, some things from some of the DLCs have been implemented into the new game along with stuff we haven't seen at all.
i skimmed the reviews: it's poorly optimized
I looked at the reviews on Steam and most of them say that performance is terrible.
Oh yeah did I mention it has Juche mode?
One of the reasons why I could never get far with the game was because of how stupid highways were and this was before I even hated car centrism.
The snapping is weird, it's like it doesn't snap. There are no bikes. There are pedestrian roads though, so that's good. It works like it did in CS1 except without the special zoning or services.
It does look better, graphically. I do experience stuttering. I'm not sure if I like the architecture. It looks like something a very liberal city would create to be modern while also being cheap for building associations. Houses look like boldly colored, giant chicken coops. I'd much rather they let you set that stuff up with the themes, which probably will come eventually.
Selling resources seems like ez mode for money management. You can have a poorly designed economy but still make money just by selling your water and power. I expect a balance patch.
More capitalist innovation; less features and runs worse.
Imagine if Apple could start the clock over with an iphone that didn't have a web browser
This is normal for paradox, unfortunately. After 70 DLCs and $1000, it’ll be critically acclaimed. Of course, I will spend $0 and still get access to the entire game.
The success of the cities skylines series has shown me that I really had the completely wrong idea what people want in a city builder.
What did you believe peopled wanted?
Frogger
This is 9/11 for urbanist nerds
It's more like 15 9/11s at once for me. I enjoy watching my imaginary city suffer from my planning
If Paradox was brave they would add terrorist hijackings as one of its disasters
PC games are always better when you get them 2-5 years after they come out, and you can play them on the hardware they were developed on.
One of the best optimized games I ever played was Mad Max
I made a good dent into my steam backlog this year and not a single performance issue. Crazy to hear how many new releases this year were broken.
That's two games today
What's the other one?
Sub 30 fps on a fking 4000 dollar machine lol
Can someone explain what the promise of CS2 was? I only caught glimpses of it, but it seemed mostly the same except some parking simulation, streamlining stuff like power/water, and a dlc reset.
What was the killer feature?
CS1 never fully integrated expansion packs, so there were three different ways to zone the industry, and a long disorganized list of ad-hoc zoning policies. CS2 had a chance to start with more of this more coherently designed.
Plus CS2 made road editing much more precise and flexible. You can add and remove lanes instead of having separate road types for 150 different lane configurations.
The fabled "One More Lane, Bro, C'mon" button.
More control over economy, better zoning, basically a lot of stuff mods did was baked into the game but it also looked like a lot of unnecessary stuff was added
Oh, that's nice if they baked in the base mods. It was always a pain to be adding the basic stuff.
It’s more likely that they’ve hit a driver bug, or accidentally pushed a build with some debug junk. They wouldn’t intentionally release game that runs 15fps on 4090.
Paradox has and will continue to do this
IIRC one of KSP 2's hilarious bugs was they left some prototype geometry, I think it was even the default Unity plane and it caused issues because it had too many polygons.
Probably the most hilarious bugs I've ever seen like hobbyist level shit(speaking from experience even)
KSP 2 is spending tons of time drawing 600 triangle planes
I wouldn't be surprised if there is some very obvious QA shit they just did not bother to fix yet.
Yes they would. Almost every AAA game releases like this. They don’t know how to manage anything, pay contractors to hastily develop them fire them, then crunch at the last hour.
That would make sense, I don't get low FPS on my 3070.
But the simulation does chug, it barely gets 1-2 minutes per second on max speed.
What was the other game?
My big annoyance with the game right now is how big the friggin schools are compared to everything else. Look at the size of this elementary school! It's the size of a city block and is like fives stories tall while also being two stories! You could fit several single family homes in its roof volume alone.
Also outbuildings and upgrades for stuff have to be directly connected instead of nearby. This is a problem for stuff like the high school's sports field, which conceivably could be across a small road or some distance away because it's also frickin huge.
It actually looks like my second primary school.
It looks smaller than my elementary school ngl
It's great, people are whinging because they don't get perfect 60 fps on day 1 and didn't have every kitchen sink idea ever thrown into a c:s 1 dlc. Anyone who complains about DLC pricing on paradox games is a rube anyway, it's all in there and all you have to do is flip a software switch to get it all for free. Ground floor, let's go.
Kerbal Space Program fans
Cities: Skylines fansI never played the first one as just the base game, but I have to imagine that with so much DLC, it's probably a fairly different game. Mods also helped to fill in a lot of the gaps. I had a feeling this would happen. I wasn't wowed by any of the early gameplay that I saw. I'm just hoping that it will evolve into a good game in a year or two.
Or maybe it's just high expectations of the early adopters and it is a good game. I would pick it up just to try, but I've heard the performance is pretty abysmal and my computer is well past due for an upgrade.
oof
i have a 4090; dropped graphics to 4k resolution, low settings and turned off all the post process crap. mostly runs at 120fps now
4k resolution, low settings
I feel like 1080p, high settings would look better. But I've never played in 4K so idk.
Tempted to report you for having a graphics card that costs more than my whole setup lol
dropped to 4k
Are you 8k deity?
sorry worded it wrong. my monitor is 4k, just wanted to state that i'm running at that resolution for reference.
Gotta wait a couple of months until they fix perfomance
RTX 3070, Ryzen 3600. 1080p with some settings turned down a bit. Early game has been smooth. The negative reviews aren’t wrong but i don’t know… If you really want to play I think you might still enjoy it
Anyone else feel like this is just every game now? Every single game I've been following for months now has run like doo doo on all systems. I already only play mostly indie games but it's getting hard to be excited about anything. Especially because the actual quality of the games this year has been overwhelmingly great.
I think a lot of companies forcibly targeted new hardware and had unrealistic expectations about adoption rate, on top of pushing deadlines that do not allow time for optimization.
Developers are under many unrealistic constraints that make it difficult or even impossible to deliver solid products.
AAA studios are relying on huge memory and even frame generation as a crutch for not optimizing their games. Meanwhile NVIDIA/AMD are scamming people with new generation hardware that is hardly better than the previous one but relies on shit frame gen.
The end result is shit unoptimized games requiring more powerful hardware which we don't have because the duopoly figured out they can keep the high margins making obscene priced shit hardware if they just start cheating benchmarks.
The usual tech channels are talking about it a lot now, GN/Hardware unboxed.
Yeah. It just makes me sad to see all these devs forced to push for "the next big tech" instead of letting the workers do their thing. Every exec and shareholder just wants to shill the "industry-leading" garbage at their presentations and meetings.
I'm still going just fine on a 1080 Ti graphics card, and even that's overkill for the games I play. I have never been interested in raytracing or anything like that. I don't even want my games to look all that pretty, honestly. Just load fast and play well. That's it.
When I was a kid, almost every CoD and BF game would have server issues on day 1. I never understood how billion dollar companies are unable to just have extra capacity as a buffer. I have never been excited for a game since I was a child because I realized they don’t care
Super Mario Bros Wonder hasn't had problems as far as I'm aware. It's been pretty well received.
Its because its around the time where last gen consoles are being dropped from support, so the minumum requirements to run a AAA go up a lot
It's the new capitalist game development paradigm. Slash the QA budget, push out a buggy, incomplete mess of a game as quickly as possible to maximize profits, let the dupes who bought it early do all the QA testing for you, take in all the user feedback telling you why this game is a buggy incomplete mess, then release a bug fixing patch a week or two later to address the major problems players are making noise about. Because god forbid they delay launch and properly bug test so the game can be released in a stable, playable state.
It's why I will never, ever preorder any game ever again, and why I pirate every game to see how it runs before I consider buying it on steam (and I only pay for indie games, anything from AAA studios stays pirated forever).