Excited, yeah. But i‘m really not expecting much since the performance is supposed to be pretty bad. Alls speculation though, we‘ll see on release day.
Excited, really excited. But also quite scared of how it will turn out. I was also really excited for Kerbal Space Program 2, and while they’re getting around to improving it, it was a ridiculous call by the publisher to release it in the state it was in.
Fingers crossed for C:S2
Well I've been happy about hearing what to expect from this game, and they pretty much appear to deliver what they promised. Judging from reviews it sounds like the game is feature complete but very unoptimized. Yes performance a major issue, game breaking for many, but this will be fixed in time. If you're getting it try City Planner Plays' recommended settings from his benchmarking video around 17 minutes. Most importantly turn off Vsync.
Nvm if it's gonna be included in one of the first DLCs, I'm content then. My plan was already to make a "historic" european city, so I wasn't planning to use bike lanes at the start tho.
I've been watching some youtube videos ever since the embargo fell, which means that they can try everything and say everything they want. It looks like a great game, but no idea how well it will run on my PC.
The thing Im most interested in is the traffic agency, how organic the traffic acts in the city. I guess I like the game more as a traffic simulator, then as a city simulator.
Is that actually fixed? All I could find was somebody talking about the traffic AI and that it occasionally recalculates its route. But is it second by second, is it only when traffic is stopped? Like these are the important traffic effects I want to know about.
I don't want to have a six-lane highway, with only a single lane being used.
I was super excited. For the last two year i was always checking if there was news of a CS2. When they announced it I called my wife. I scheduled my vacation to start on the game’s release date.
And then the performance news got out. I cancelled my preorder and bought Baldur’s Gate 3 instead.
I'm expecting to have to wait up to 4 months before the game is optimized. As others in the comment section have mentioned, System Requirements are quite high. Off the Steam game page: "Recommended: Processor: Intel® Core™ i5-12600K | AMD® Ryzen™ 7 5800X -- Graphics: Nvidia® GeForce™ RTX 3080 (10 GB) | AMD® Radeon™ RX 6800 XT (16 GB)"
I have a GTX 3060 and Ryzen 5 5600, but even I am worried that it's not going to run well at medium settings across the board. The biggest leading cause of concern is how much more area there is to build on. That just means that there will be more to render. Time will tell in the end.
Now I don't think I'm alone in feeling this way, but I feel like in this industry release environment of AA and AAA games. I'm expecting to be a bit disappointed with what we get at launch. Even after day 1 patch. I hope I'm wrong of course. But I'm just trying to manage my expectations.
I understand where you are coming from. I figure that by the time the game releases on console, CO will have a handle on performance so likely a few months as you say.
I will say that they are expected to deliver on the promised features at least. So many times with major studio game releases, there are fancy trailers with plenty of cinematic sequences with many promises of what will be in the game that don't pan out for a long time after release if at all. CO has been clear what CS:2 will be to begin with, and made the trailers with in-game footage which is both impressive and transparent.
I've got a newborn baby to look after, so I've got approximately 0 minutes a week that I can spend playing video games - but even if I didn't it looks like my kinda old gaming PC isn't going to be up to running it based on the recommended specs and the reports of how poorly optimised it is
This makes a good case for Gamepass for those who want to just try it out, and also for cloud streaming for those who don't have access to mid-tier gaming computers or better. (As much as I am against getting either subscription for myself)
I’m personally excited, but I am tired of all the doom and gloom talk. Performance will improve, and the mod changes may actually integrate better than steam. We’ll have to wait and see for sure, but I have more faith in CO than, say Blizzard or EA.
City Planner Plays did a benchmarking video he recommended:
Turn off Vsync to avoid the worst stuttering
Disable Dynamic resolution to have things look not terrible at low settings for a minimal performance improvement
Turn off fog, volumetrics and depth of field
Turn LoD to low
and the game should at least run without major stuttering even at 50k population, and generally 30k to 100k would only be about a 15-20% difference in framerate apparently. So for my PC with a 6GB card I should at least be able to run this game until I get a big city.
Absolutely. On one hand I understand people who say they are disappointed about a visually poor performing game release like a lot of AAA games, but on the other I'm pretty sure announcing a year's delay will ruin people's expectations further for other things they wanted to be added to make up for the extra year's time. CO will keep on working to optimize performance and add DLC, they have shown to listen to community feedback to guide their improvements to the game. If you are expecting a fully mature and polished game experience, waiting a year or two may be the play.
You mentioned the Workshop, so I wanted to drop this forum post here in case you weren't aware of the recent news. C:S2 will not have mods available on the Steam Workshop. Mods will be available through Paradox Mods - although not at launch - which will allow for cross-platform mods (yay!) but means you'll need to use Paradox's platform if you want them (not as yay).
Couldn't be less exited. Lack of improvements in all categories. Shit textures and graphics, missing dlcs of CS1, shit nodding support...aaaaand shit performance.
I'm not saying your criticisms aren't valid, but CS:1 has 8.5 years of development and improvenent behind it, which you can keep playing if you think you will like that more than the release day state of the sequel.
The graphics are much less cartoony, the scale of items appear to be significantly improved, stuff that was tacked on like Industries in CS:1 will become one integrated system, modding support is coming and will also have partial console support. Performance sucks, but will improve over time and at least somewhat by console release date.
It's hard to make a call on that until it's released, but what we've seen looks a lot better, including mod support for other PC storefronts and community-made assets planned for console. Plus, half the mods I'd need for CS1 are integrated, un-needed, or replaced in CS2. Some modders have access to the game already and are saying positive things.
Performance, though... yeah. I can't play this game yet.