Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added
Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added

Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added

Yikes
Yeah. Take a look at their review. The guy was running a 3080 and had to turn all settings down to minimum just to get a stable 30fps.
Fucking ouch.
Not like this seems to be status quo in game dev for >1 guy game studios right now (sadly).
Just don't buy/pre order or refund after testing and we are all join the patient gamer community.
Haven't bought a modern current-year release since >2 years.
CS1 was notoriously known to be tied to single core CPU performance
I hope at least that got better, this really hit laptop gamer even if they had beefy GPUs in the laptop
Ran fine on Josh's system.
Considering the original that came out 10 years ago still eats up my overclocked octocore entirely unmodded and with several DLC disabled, I’m equal parts not surprised and highly concerned. They’ll get it down eventually, but this is one of the issues that Unity always seems to have with most performance heavy simulation games, regardless of whatever tech they throw at the situation (Burst compiled multithread tasks, DOTS ECS, C#/MSIL to native, etc). The engine is just too bloated and has way too many packages by default for this type of resource intensive game.