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  • Motion Blur, Chromatic Aberration, Film Grain, and, depending on the game, Depth of Field must be disabled before New Game is ever pressed. All into videos/logos must be skipped. And, when applicable, I usually need to force the game to display PS buttons (or even use the triggers and gyro) because most games only detect the DualSense when it's physically plugged in.

    • because most games only detect the DualSense when it's physically plugged in.

      I fuckin feel like it should be illegal for Sony to advertise their wireless controller works wirelessly with PC too (as I know I've seen them do) when it actually doesn't, it only works properly wired. I have your official signed and updated driver's, Sony, ball is in your court!

      • Well they do work, at the most basic level. Mostly being emulated as an Xbox controller with Steam just so you can use it to play, but without any extras like the triggers or mic.

        And I also thought Sony was to blame until I played a few things that it works 100% wirelessly with. I don't think Sony is the guilty party in this; it's the dev of the games that under utilize what the driver/BT stack can actually do. Though I do also have to wonder if Valve can make an emulation layer for it so when Steam detects you're using a DualSense, it tells the game you're running that and not that it's an Xbox one.

    • disable auto-rotate
    • enable dark mode
    • increase keyboard repeat rate
    • decrease keyboard repeat delay time
    • increase mouse/trackpad sensitivity
    • decrease idle to suspend time

    The list is huge but those are the main things I do not need to install anything to change. They are important to me because I hate slow navigation.

  • Enable y-axis look inversion. Because which way was "normal" and "inverted" hadn't been standardized when I started gaming and that's what I learned.

  • Lock down permissions to what is actually necessary to function, then expand permissions as i feel they need them.

  • Turning off motion blur and increasing field of view when a game has first person POV. Guaranteed motion sickness for me if I don't adjust each.

  • Volume goes waaaay down immediately. Then if it has motion blur, that goes all the way away from me.

  • Dark mode and switch language to English (unless the thing is originally German) not least because it's much easier to find support in English.

    • unless the thing is originally German

      This is the key, if I can read the original, I want the original.

  • Work makes me use a Mac, and the main setting I always want to change is the power state to off.

    Serious answer though, motion blur in games, ick. I also usually turn off audio normalisation and max out the quality settings for streaming audio apps

  • On older android devices, I immediately enable developer mode so I can enable "force GPU rendering". You'd be surprised how much of a difference it can make when games are unoptimized and don't use the GPU to render anything. For some reason, this setting was removed from newer versions of android.

  • Too long to list.

    Almost all keybinds. I use a gamepad, and re-map keys on the gamepad so that all game functions are as close to the same keypress as possible. Run will always be the same, interact will be the same, hold breath, reload, etc. etc. So it’s far easier to pick up speed in a game when you don’t need to spend as much time pausing to look up what key does the funcrion you need.

  • Mouse sensitivity. Every game it's just ESC spam until I can get an options menu. Shoutout to the games with a 5m gameplay intro before you can access options. Super double special shoutout to games with 5m of very loud unskippable cutscenes before you can change audio settings.

  • Language. I can understand English with no problem, but I prefer Spanish if available.

  • Every single time I launch a new game the first thing I ALWAYS have to fix is the fuckin audio being way too goddamn loud. Why WHY does every single game have to launch with all the volume set to 100%???

    I can't remember what game it was I started played recently, but it had all the volume set to 50% on first launch and my friend and I actually like cheered from joy. That should be the norm not an exception so rare we celebrate it.

    If you are a game dev please for the love of God set the default volume to at least 50%. Let the player choose to blow out their eardrums if they want later. Don't force it on all of us. Especially if you have loud music that starts the millisecond the main menu pops up or if you have any unskippable cutscenes before you let them see the volume settings.

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