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  • I mean, yeah, the systems in skyrim werent deep, but at least they were there and somewhat entertaining. You just hold a button to "lockpick" in Avowed. You just roll a die like you do for everything in BG3. Personally I never used bows in skyrim, always enchanted single-handed weapons and destruction.

    Larian Should have built more intricate rpg systems since then and they have, Skyrim is a decade and a half old. The caveat is that they have done so by abandoning active combat gameplay. Their combat systems are fun, they just arent engaging like Avowed or even Skyrim. Again to each their own, im sure many rpg players dont care one bit about active/realistic combat simulation. If Elden Ring's success is an example though, then many people do want engaging combat.

    Again with Avowed, it is a brand new game and compared to its only direct competitor(14yo skyrim) it feels lacking in every way except when you hit something with a weapon. And i guess thats ok, but only for like $30 or less.

    • I think what I'm getting at is that, from my perspective, the only thing that's really in Skyrim's favor compared to Avowed is how big it is, because if I wanted satisfying RPG systems or such, I'd find them elsewhere. I enjoy both real time and turn based games, and nothing about Larian's RPG systems require them to be turn based, so it would be nice to see more of those kinds of systems in games like Bethesda's going forward, but given how Starfield turned out, I doubt we will. Bethesda gives all of their NPCs schedules, there's physics at play, and NPCs will care if you steal their stuff, but those systems never seem to manifest in anything more interesting than putting a bucket on someone's head so they can't see you thieving, so I'm not really missing anything in Avowed when those systems are absent.

39 comments