Bad news for portable Monster Hunter Wilds hopefuls: the Steam Deck can't manage 30 fps, even in maximum potato mode
Bad news for portable Monster Hunter Wilds hopefuls: the Steam Deck can't manage 30 fps, even in maximum potato mode
Bad news for portable Monster Hunter Wilds hopefuls: the Steam Deck can't manage 30 fps, even in maximum potato mode
Sounds more like a Capcom problem than a Valve problem. Don't build mobile optimization into your games, don't make mobile sales.
It's not a Linux problem my gaming Linux PC can do 60 at max settings with ray tracing turned in with AMD card
They didn’t say it was a Linux problem; they said it was a mobile problem
With what hardware, a 7900XTX?!
Capcom specifically does two releases of Monster Hunter by two different studios, sort of alternating, for this reason.
MH World and Icebreak were the "fancy PC / Console games"
Then MH Rise and Sunbreak were the "mobile" releases.
Now MH Wilds is another "fancy PC / Consoles" release.
So Capcom does actually account for this.
I did the benchmark and what I saw on my screen does not explain the dogshit performance.
Maybe they should drop the 'fancy pc/console division'
I have no idea how they pull this off though, because Rise looks damn near about as good as World does IMO, with faster and crazier gameplay, and runs at 80 higher FPS. Either their "fancy PC game" team is trash or their mobile team is legendary, because I don't see how a minor change of art style and small drop in the number of individual grasses per map made such a huge change.
Now, Wilds does look a little crazy and I can understand how exactly the Deck might struggle on that one. But the playability difference between World and Rise without losing much graphical fidelity genuinely blew my mind. World limps along at 14 FPS on the Deck and Rise plays smooth as butter on the Switch as well as the Deck.
You don't need "mobile" optimization. Just regular optimization. I'm sick of games getting worse and worse