Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails
Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails
Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails
Here's a summary of my take on this situation: 🤬
https://godotengine.org/
There's no need for Unity anymore. Godot is excellent for at least 2D games the same way Unity used to be. Unreal is easy to pick up for 3D. GameMaker Studio is going strong.
Godot is great for a lot of 3D as well, just don’t expect Triple A level graphics.
The exact reason I have to deal with unity for a specific project.
And now its already built, so stuck with it for a while.
Now that is a name I haven't heard in a very long time
Unreal Engine 1.5 - yeah, maybe. Definitely not UE5. It's one of the most complicated, convoluted and heavyweight systems in existence. Just engine itself is 100gb+ download, opening it the first time takes 30m to compile shaders. Just reading briefly through gtlf import dialog took me like 10minutes.
UE is a beast to run (and has incredibly shitty linux support if you want to use the marketplace or any plugins...). But basically everything you listed is a one time cost or just an indicator that you probably shouldn't be developing medium fidelity 3d games on a potato.
Honestly? For "hobbyist" 3d games, Unity is still the king. Godot is awesome but a lot of the core loops and flows are very much geared with 2D first and the performance of 3D games is a hotly contested issue. I would still say that Godot's 3D "performance" is better than Unreal's 2D but... that is an incredibly low bar.
And in terms of workflows? UE is more than a bit convoluted but with stuff like blueprints it is probably the most consistent tool out there (so long as you never try to do a 2D game). Unity is a distant second. And Godot is great but it also reeks of an open source project that is being designed and redesigned in real time (just look at how file IDs are handled...). Not the end of the world if you understand the core concepts but also not something people are generally going to learn without a lot of trips to the forums (or watching youtubes of people who did said trips for them).
I am a big supporter of godot but... it is incredibly tacky to run into a thread about layoffs and basically say "Good, they shouldn't have jobs. Use this instead"
Time and place
I can criticize a broken product. The jobs deserve thing is creative reading on your part.