True Spaghetti code
True Spaghetti code
![](https://lemmy.world/pictrs/image/17fea88c-0b29-4c8a-9c8a-9eeada2f9025.jpeg?format=webp&thumbnail=128)
![](https://lemmy.world/pictrs/image/17fea88c-0b29-4c8a-9c8a-9eeada2f9025.jpeg?format=webp)
True Spaghetti code
I have a great performance optimization for this
What if instead of 1s sleep, we did 0.5s sleep? That’s a 100% improvement.
For anyone who controls time travel this is the fastest algorithm ever. Probably gonna change everything when we are traveling through space and passing by some dark holes.
Even as a joke, this doesn't avoid anything. The system scheduler just has to do the sorting using a regular algorithm
The output isn't guaranteed to be correct though. Most implementations of sleep can only guarantee that it will sleep for at least the amount of time specified. It can sleep for longer though.
I remember seeing discussions about this at the time, it would also sometimes fail with a very large number of 1s and a single 2.
Most of the time
stay away from the edge cases and everything will be fine
i am both people in this picture
...on my machine.
Perfect, we'll just spin up an image of your machine in EC2, give it a public IP, set the default network rules to "allow any any" and we're good. And I have no idea why the security team just all quit.
The git commit comment when pushing to prod is just: WCGW?
... alternate ending: YOLO!
and that's how docker was invented
That's why we invented docker! Instead of trying to fix, just copy your whole machine
No wonder he was the captain of the Black Perl...
And the dinghy got him all the way to dock. What more could anyone want.
"You are quite possibly the worst programmer I have ever heard of."
Derek Smart: "Ah, but you have heard of me."
It runs, just nothing happens and no error pops ANYWHERE!!!
I want to learn C# or Python for game dev, but it looks...daunting.
Anyone got advice?
"Automate the boring stuff with python" to start. As an added bonus you'll have more downtime as you go.
Start by using an existing engine like renpy to get flow and math. Then expand to other engines.
I would start (if you havent already) with an introduction to CS. You can take CS50 for free online - https://cs50.harvard.edu/x/2025/.
I dont think they cover much C# (I took the 2020 course and they didnt) but they do introduce you to C, C++, Python, html, etc. They provide github codespaces available for anyone for free, so you can complete the weekly labs and problem sets offered in the course. It really is a good jumping off point.
Be sure to regularly defrag your C: drive or things might slow down.
Learn rust for game dev, develop the game in rust, and then brag about how your game is written 100% in rust (nerds will be extremely impressed, for maximum clout release it under GPL V3 with native Linux support).
Code looks more terrifying than it actually is
After learning the basics of a programming language, you could try using a game engine like Unity or Godot to not have to code a lot of more complicated things like displaying things and collisions
I know a bit of python and ruby, but doing something similar except I'm writing it in BASIC on a Commodore 64 and am going to attempt to refactor it assembly. I have most of the BASIC version working now.
Find a different career choice!
Software development is all stress all the time and I don't know what the fuck I'm doing and I really don't think this much stress at 34 is healthy even with the salary
I think software development is a good career, but game development specifically is certainly not. It's a fine hobby though. Also, learning development through a hobby is fine.
Minecraft, quintessentially
.... In the wrong direction.