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  • need another bioshock sequel another sleeping dogs sequel splinter cell sequel

    and remake game like 'tacticool' on android, the game has so many potential.. butthe microtransaction is predatory

  • buy Electronic Arts

    fire everyone exec and up

    go private

    seek to rehire all of criterion (the real one that made burnout, not the shell today) and black box circa 2000-2008ish

    NFS Underground 3

    become worlds richest person

    seek to rehire all of Bizzare Creations (the makers of Project Gotham Racing, and Blur)

    reboot development of Blur 2

    become an internet hero for reviving two of the most anticipated racing games in decades

    try to buy Ivory Tower, ubisoft doesn't let me, buy ubisoft, end it

    become internet hero for killing a bastard of a studio

    relaunch Test Drive Unlimited, as an actually good game and not the sack of shit it is currently

    no mtx, no paid dlc, no various editions or pre-order shit, full game, $50 max

    internet hero

    be assassinated by cooperation between MS, Sony and Nintendo

    as a ghost: so about Half Life 3...

    released

    post-mortem internet hero

  • The Starlost needs a remake. Great premise, dollar store execution.

    Foreseeing the destruction of Earth, humanity builds a multi-generational starship called Earthship Ark, 50 miles (80 km) wide and 200 miles (320 km) long. The ship contains dozens of biospheres, each kilometres across and housing people of different cultures. Their goal is to find and seed a new world of a distant star.

    In 2385, more than 100 years into the voyage, an unexplained accident occurs, and the ship goes into emergency mode in which each biosphere is sealed off from the others.

    Centuries after its original launch, most of the descendants of the original crew and colonists are unaware that they are even aboard a spaceship.

  • I'd like to see a foss micro kernal GNUHurd become as mature as linux.

    I'd like a serious focus on linux distro and kernel security so I'd fund research and development on those areas.

  • Just started reading through Brandon Sanderson's Mistborn trilogy and it feels tailor-made for a game adaptation where the player is a Mistborn for hire before the events of the first book.

    ::: spoiler Spoilers from the first book The magic system is well-defined and the noble factions are all there with their own headquarters. Traversal would be the perfect hybrid of Assassin's Creed and Spiderman, running over rooftops and swinging from metal fixtures throughout Luthadel with iron and steel.

    I imagine combat feeling like Breath of the Wild where the player can burn tin to slow down time, allowing the player to perform coin shots, dodge attacks, etc. Pewter increases damage and iron pulls weapons, coins, or enemies themselves if wearing armour. Zinc could allow skaa to be rioted, attacking nearby enemies on the player's behalf whilst brass could be used for stealth.

    Areas the player could access at any given time could be limited via soothing stations and metal availability. The mist itself would even allow the developers to keep draw distance down and prevent players from travelling too far outside the city grounds until the story permits.:::

  • I would buy the Warcraft IP from Blizzard, just Warcraft.

    I would lobby to bring back as many of the original developers and creative designers as possible into the newly formed Warcraft Company, including Chris Metzen and Russell Brower. (Though, some of those people would be made to sign formal apologies for doing nothing about the dudebro culture that was systemic inside Blizzard long before they got bought out.)

    The goal would be to basically remaster the entire RTS franchise using modern hardware and software while keeping as close as possible to the original spirit of the games. Then continue the RTS franchise using the story from the MMO.

    The MMO would be recreated from scratch using modern understanding and a modular, highly-adaptable architecture to prevent the duct tape and baling wire situation the current WoW has. The game itself would now feature story content going all the way back to the first Warcraft game. Each “chapter” of Warcraft lore would be a self contained experience that players could stay in forever or progress to the next arc in the overarching tale. There would be simple, single baseline cost for subscribing that included everything so you can decide for yourself which parts to play.

    Measures would be taken to make the MMO just as fun and satisfying for casual players as it is for professional gamers. No more pay to jump ahead or even pay to get things that can’t be gotten by regular players. Using real money in-game would probably be completely eliminated. And the Warcraft Company would take an active role in preventing gaming addition and council existing players who needed help.

    Outside of the games, other merchandise like art books and novels would reflect and complement the lore of the series to give people even more stuff to learn about and enjoy.

    Movies and TV in particular would be a strong focus. A whole new movie series based on the parent games would be made with the same care as the Lord of the Rings trilogy.

    (For the record, I like the existing Warcraft movie. But today, it could be done a lot better.)

    And TV series would be made to tell more detailed stories about lesser-known events or to follow unique characters through well known events and see their unique takes.

    All multimedia content would be free to stream for active subscribers to the online game.

    Apps would be made to help players manage their games and access associated multimedia. There would also be an app to help gamers manage their time playing so they don’t overdo it but are still able to participate in limited events they care about.

    Then… a theme park!

    (I honestly think that if someone went forward with this proposal with reckless abandon that it actually would turn a profit.)

  • If I could say "Here's 84 billion dollars, we're fuckin' doing this..."

    We're doing a Battletech cinematic universe, and it's gonna be awesome. We'll start with a trilogy of 100 minute movies based on each of the books in the Grey Death Saga and see what we do from there.

    And we're gonna do it as practically as possible. You know how for Empire Strikes Back they built a life size Millennium Falcon? We're doing that at least for mechs that aren't going to move much, for static shots with the actors.

  • I want to make an 8-bit rpg in the vein of Final Fantasy set in Mesoamerica.

    In the beginning you select classes/characters based on historical roles from the region. The class choice designates party roles and gives access to skills that are manually input via arrow keys or d-pad. Those skills drain a stamina resource that is refilled in combat.

    I want a magic system that resembles Metaphor Refantasio. Completing achievements/challenges characters unlock forms (stored in mirrors) based on Mesoamerican mythology that give access to spells that use mana points as a resource and a limit break transformation. There will be twenty forms, one for each symbol in the Tonalpolhualli.

    I want to write it in Lua so I can give it Balatro like bells and whistles. Or JavaScript because this whole thing is a total fantasy.

269 comments