Starbreeze insists it is "working hard" to keep servers online after Payday 3 players endured a second consecutive even…
Starbreeze insists it is "working hard" to keep servers online after Payday 3 players endured a second consecutive evening of disruption.
After a three-day early access period for some players, Payday 3 released on 21st September, but players have struggled to get online at peak times due to continuing server issues that have shutdown matchmaking, making it impossible to play the always-online heist shooter.
On launch day, Starbreeze took to its social media accounts to admit that it was "currently experiencing slow matchmaking" and was "investigating and working on a solution".
Exactly. I wonder if it's possible to make a commercial game that's fully decentralized. Sell the licenses as NFTs, use activitypub for the masterserver so you just toot out your games, release the game and dedicated server as free binaries. I hate NFTs but they'd be more consumer-rights friendly than the current approach of steam owns everything.
Seriously, it's a four-player game. Not some MMO clusterfuck. Not an arena shooter bragging about 128 codblops on a single map, like it's Stand On Nuketown. You need matchmaking - you want anticheat - you'll do some DRM bullshit. Other than that you should want to offload bandwidth and latency to your players. They're all on the same team!
Meanwhile Larian (BG3 devs) held the newest patch for one additional day to test it out and make sure it works properly. You really see the difference.
I had great experiences with most of the early access games I've bought, easily over 50 different games. The problem lies with kids/idiots that buy in expecting a fully-fleshed out experience.
I went to work but apparently some of my friends are still struggling to get into games so it's not fixed yet, we just have caught a downtime period I guess.