Starbreeze insists it is "working hard" to keep servers online after Payday 3 players endured a second consecutive even…
Starbreeze insists it is "working hard" to keep servers online after Payday 3 players endured a second consecutive evening of disruption.
After a three-day early access period for some players, Payday 3 released on 21st September, but players have struggled to get online at peak times due to continuing server issues that have shutdown matchmaking, making it impossible to play the always-online heist shooter.
It does, but as far as I know PD3 still requires an online connection for single player. I've read issues of people lagging in single player, that's crazy.
I started getting into games this morning. It's fun. I don't like the online-only part of the game, but they support Linux straight from release, and I will always support that.
I swear to fuck.... All i ever hear is the latest and greatest games always crashing, and or having bugs, or some other bullshit. I sure am glad i gave up on gaming a long time ago. I simply could not function halfway right if I'd continued.
Every big game announcement and release in the last 20 years I've heard about you get the "I cant wait, and im on preorder 3 months ahead of time" crowd bitching that the game didn't get released on time, and when it did they didn't account for all the rush traffic for the start and the servers were immediately overworked, not that thats the players fault, but its always the same players who never seem to heed the age old warning of Buyer Beware and they do bare blame. One would think by now you'd have recognized this is a pattern that happens over and over and over again on the fucking regular....almost as if it's planned that way. Maybe be done with it...Maybe it's time to hang up the controller and find other things to do with life, if you stop paying them they will lose and you will stop losing.
Indie games have never been better. So much good stuff is coming out all the time, and there are some fantastic experiences to be had. You just have to ignore the big releases, that were pressured to put out unfinished games too early by investors.