Veteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”
Veteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”
![](https://lemmy.ca/pictrs/image/78d2a08e-e13c-470d-8833-d8487dd42d47.jpeg?format=webp&thumbnail=128)
Veteran Bethesda developer Nate Purkeypile revealed his surprise at the large number of loading zones in Starfield on launch.
![Veteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”](https://lemmy.ca/pictrs/image/78d2a08e-e13c-470d-8833-d8487dd42d47.jpeg?format=webp)