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I hate the current push towards insane graphical requirements in PC games

Currently trying to refund the new Indiana Jones game because it's unplayable without raytracing

. My card isn't even old, it's just 8GB of VRAM is the absolute minimum apparently so my mobile 3060 is now useless. I miss when I used to be able to play new games in 2014 on my shitty AMD card at 20fps, yeah it didn't look great but developers still included a very low graphics option for people like me. Now you need to be upgrading every 2 years to keep up.

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  • I'm finding the latest in visual advancements feels like a downgrade because of image quality. Yeah all these fancy technologies are being used but its no good when my screen is a mess of blur, TAA, artifacting from upscaling or framegen. My PC can actually play cyberpunk with path tracing but i can't even begin to appreciate the traced paths WHEN I CAN'T SEE SHIT ANYWAY.

    Currently binging forza horizon 4 which runs at 60fps on high on my steam deck and runs 165fps maxed on my PC with 8x msaa and it looks beautiful. And why is it beautiful? Its because the image is sharp where I can actually see the details the devs put into the game. Also half life alyx another game that is on another level with crisp and clear visuals but also ran on a 1070ti with no issues. Todays UE5 screen vomit can't even compare

    All games these days know is stutter, smeary image, dx12 problems and stutter

  • This is part of why I've pretty much stopped following mainstream releases. Had to return Space Marine 2 because it would not stop crashing and the low settings looked like absolute dogshit

  • Yeah, I'm getting real fucking tired of struggling to get 60fps in new games even with DLSS cranked to max. They don't even look much better. There's plenty of older games that look better and run better that you don't need to subject yourself to DLSS ghosting and frame gen latency to play. I've been telling my main co-op buddy that I might just stop playing new games (at least larger releases) because this shit is so frustrating.

    • DLSS created an excuse for developers to throw optimization to the side and just do whatever they please. I figured this is what would happen when it was created and it’s definitely happening now. I’m glad that I don’t play AAA games for the most part, cause this shit sounds annoying.

    • Unlimited 720p renderer on the dlss world

    • I decided I'm not gunna' play any game that isn't released on PS4 or Switch. My PC isn't really powerful enough to play PS5-exclusive games anyway, so that sets a similar hard-limit. I was gunna' decide no game post-2020 but this choice made more sense.

      I remember reading an article by Cosmo about music/metal on his ex-blog Invisible Oranges about how since we have a limited amount of time on Earth we're all making limits or acting within limits like these anyway. Some are just more conscious of it than others, so it shouldn't be treated as weird for someone to consciously decide they want to engage with a hobby in a specific manner like this.

      • I'm in a similar boat but I'm letting my budget dictate what I play instead. Tekken 8 looks cool but why pay $70+DLC when I have Tekken 7, also very cool, for $6? I'm always a version behind but my wallet thanks me.

        Also Peggle is extremely cheap and I've gotten an RPG number of hours out of that series.

  • duke nukem: that's a lot of words VRAM. too bad i'm not buyin it.

    seriously, i hate this shit. i have a 1080 ti that i got used several years ago when the market had hit a bit of a lull and it's got some firmware bug that stops it from running most modern games, even ones it h as enough vram to run. this is why indie games and old games that people are still making mods or private server sets for like cod4 are so great.

    • My 1080 kept having performance issues with each update. I had to revert to an older driver in order to get anything to work. Nvidia and whatever game devs blamed each other for the issue, so I haven't figured out why it was happening.

  • The gamers yearn for Forward+ rendering...

    Yeah i think gaming as an industry is becoming 'more specialized' which is not necessarily good. All the engine developers are just working on very generic graphics stuff for like Unreal and Unity, rather than engine devs being a position at a company that makes games themselves, which can greatly optimize them for specific games.

  • The new indiana jones is actually pretty decently optimized, like I run it at 1080p all high/ultra settings on my rtx 3060 12gb, with DLAA downscaling enabled at a mostly locked 60fps. Like it is leagues better than any UE5 game, it's just the hard VRAM requirements that suck.

    I feel like a lot of the issues game graphics have nowadays is just that GPU prices have been ridiculously inflated over the last two decade because of crypto/ai. Like it is not surprising that devs will follow the newest trends and technologies when it comes to graphics, but the hardware needs of raytracing and global illumination and the likes are just too high for what gpu performance/dollar you can get in 2024. I just recently upgraded from an AMD RX480 to a used Nvidia RTX 3060 12GB (which seemed to be the best bang for the buck, an RTX 4060 would have been much more expensive for not a lot more performance), and that upgrade gets you maybe double performance in your games, for a GPU that is a whole seven years newer (and no VRAM upgrade at all when you get the base model). These cards just simply shouldn't cost as much as they do. If you don't have unlimited money to spend, you are going to have a much worse experience today compared to half a decade or a decade ago.

  • I am lucky enough that I'm not that interested in high-specs AAA titles to begin with: of the 100+ games I've put on a DIY wishlist, I'd say less than 10 of them fall in this category. It's mostly indie/retro titles, older titles or mid-budget.

  • I have been pleasantly surprised that Path of Exile 2 runs at a pretty stable 40fps on my 6 year old GPU so long as I keep global illumination off. But other games have been a complete crapshoot like Returnal and Death Stranding.

    • I'm doing the electric archer build and if I drop too many lightning rods and start chaining lightning like 50x it gets real stuttery and I have a 3070ti, probably will have to adjust settings as I get further in the game

      • That's probably the spammiest build in the game, and I'd be surprised if that's GPU bound. Maybe the particles are a problem without dynamic culling. But otherwise that's probably a CPU bound thing.

  • My card isn't even old

    It's about 4 years old, which is pretty old for an entry tier card to be running the latest triple AAA titles. My Radeon 7770 was only three years old when The Witcher 3 came out and it couldn't hit minimum spec. Only two years for AC: Unity but that was especially demanding

    I do think now is an awkward time where we're shifting to new tech that isn't quite ready for prime time, but it's never going to be until we shift to it

    • Yea that's fair, it's just hard to think of it being outdated when I paid so much for it. Also it's the first time I've experienced VRAM size being the chokepoint of what I can run, but maybe that's just the new normal.

      • Yeah it feels arbitrary, especially given how cheap VRAM is. Common Nvidia L (not that they care given the stacks they're making with data centers)

  • I look at system requirements now and I have no idea how my current hardware even compares to what's listed. AAA PC gaming has moved beyond me monetarily lol

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