These numbers place the PS4 couch co-op library as larger than all the preceding PS generations combined. (At the moment you could group PS5 in with them too but that won't be true for long.)
Edit: thinking about this a bit more the interesting pattern is that each of PS2, PS3, and PS4 more than doubled their preceding generation's figure. We don't know how long the PS5 generation will stick around but we are probably half way though and its unlikely it reaches 2400 co-op titles.
The Wii U is the last console i bought and i still think it's such a great concept that failed for no real reason. Playing a game on the tv and having the mini map on the controller screen for example is so cool. They could've made so many completely different and new games. But i think it's just that no one really cared
It makes sense in the context of how scalpers thrive. A surplus is normal, a shortage is what they rely on and the lack of these shortages has impacted them.
It also helps SEO when people search ps5 pro shortages.
It makes sense given the context. The article is trying to distinguish between a surplus and a lack of shortage for 2 reasons.
There were shortages worldwide for the ps5, and much of the issue was attributed to scalpers. So it is significant that there are no shortsges this time.
Saying a surplus of ps5 pros means everyone can buy one, isn't really news without there being a reason that might not have been the case.
I’ve barely touched my Steam games library as it is, have just dived headfirst into emulating my retro game collection (PS1, 2, 3 & Portable); along with SNES predominantly - because fuck Nintendo.
Not always and not for everyone. If you want to output a decent quality image to a TV to play on the couch, then the Steam Deck isn't exactly a great choice because it can't really do that, it struggles to maintain playable framerates in modern games at its own native resolution, nevermind a TV's (either 1080p or increasingly often 4k). If all you play is older and/or indie games it might still work fine, but it's not a one size fits all.
it struggles to maintain playable framerates in modern games at its own native resolution
I love people making blanket statements about the SD when it's a fucking PC: what settings are you talking here, because my SD handles games that came out this year no problem on medium settings native, some settings to low when I put it on my big living room TV
Its not going to replace a console perfectly but it absolutely can play almost anything that isn't an exclusive or designed to just not work on Linux (which you can get around too anyway)