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28 comments
  • Sounds like something only a small number of devs would implement. Unless they are confident they can fuck with the memory space of all games without issues. I expect a PS5 game is a bit more complicated than a saved state on an SNES.

    Right?

    • We're already capable of snapshotting memory state, I suppose this is just the next step of that. Maybe writing to a memory buffer etc

28 comments