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  • Those studios have been pouring huge amounts of money on graphics under the assumption (i.e. idiocy) that better graphics = more sales. Tim Sweeney is shifting it towards yet another assumption/idiocy: that more forced socialisation = more sales.

    And they still don't get the picture. People won't buy your games if they're boring, if they're too expensive, or if they think that you're an arsehole. Roughly in this order. That's it.

  • Ok. Interesting take. Letโ€™s look at Alan Wake 2. High Budget and pretty good. One of the best games I played in recent years I would say.

    And why did it sell poorly, I hear you ask? Well, maybe it had something to do with the fact that you published it on your Epic Store only, being fully aware that the overwhelming majority of PC players are on Steam (and very lazy when it comes to switching away from it). Also you didnโ€™t produce physical copies for consoles. Download only for an environment known for being fiercely pro physical copy.

    But we all know itโ€™s not about these things. Itโ€™s about calming down investors. Thatโ€™s why you use buzzwords like โ€œmetaverseโ€ and shit. I am actually impressed you didnโ€™t ramble about AI.

    • Oh and 90% of the market could not run the thing.

    • Man, I'd love to play Alan Wake 2. Big Remedy fan; Control was my game of the year for two years. Be nice if they'd release it on a platform I'd buy it on.

  • There are no game manufacturers, just licenses to rent from subscription parasites. Sell me a product as an entire industry standard. NEVER ask me to trust you. NEVER try to steal from me with legalise. My terms of purchase are ownership of my purchase with no strings attached whatsoever. I will continue to play and mod open source games or play nothing at all, but I will never cross that line. I have a 12th gen i7 and Nvidia 16 GB GPU. I can absolutely play the AAA titles of today, but there are no game manufacturers, just worthless criminal feudalism and subscription extortion parasites.

141 comments