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A Sliding Score Means ‘Starfield’ Is Now Xbox Series X’s 47th Highest Rated Game

When the review embargo first dropped, Starfield was sitting at something like an 88 on Xbox and an 89 on PC. Not 90+ the way I think Bethesda may have been hoping, and yet still extremely good.

25 comments
  • Well some part of the bad reviews are the stupid battle between xbox and ps users going to leave bad reviews because it's an exclusive...

    And there are the genuine people leaving good and bad reviews.

    But I can see such a score. The game isn't that great from all the reviews I saw. And it seems to "become good" after 10 hours of play time...

    If that is what it takes for a game to become good, it's not that great.

    • The 84 isn’t from people fighting console wars, though - these are the reviewer scores, not user scores. So as more actual reviewers are finishing and writing up their impressions, the scores are dipping. The scores aren’t bad by any means, but they aren’t as good as when only a handful of reviewers that got review copies had their reviews out.

      • I trust the scores that come after release over the ones that came before, because post release scores aren't concerned with biting the hand that feeds re: getting future review copies for titles down the line. It's telling that a lot of the earlier ones are higher but just say "great game, Bethesda's knocked it out of the park again" with a sentence or two, and later, lower ones are a lot meatier with specific criticisms.

        I think it's worth noting that there are a lot of irrelevant low reviews from the review bombers too, as well as zeroes from the people who are upset that you can choose your pronouns. I've played the game. I don't like the game - I think it's bad on its own merits, or lack thereof. Where I think FO4 was a 'meh' because of the less impactful character building and stripped-down dialogue system, doubling down on the clutter looter aspects, I call Starfield bad because the same clutter looting and character building with a new coat of paint is now gated behind repetitive tasks and mostly barren procgen maps. There's more layers of obligatory fast travel between the parts of the game that are enjoyable, and that's in service of the parts of the game that aren't. The game is objectively worse than FO4 for those reasons, and in the case of the leveling system, it didn't even need to be.

        And you know, while I'm airing my grievances here, I also think it's fair to have higher standards in the eight years between the two games - Bethesda doesn't get to hide behind their own old engine the same way Obsidian gets a pass for the issues FNV runs into - it's their engine. They should know from the get-go whether the game they want to make can be supported with a system built over a decade ago, and if it's not, they should be prepared to go back to square one. They had plenty of time; I don't believe for a second they couldn't have made this game right, but they were hell-bent on getting one more game out of the Creation engine, and by god did they, for better or (much, much) worse. So when people say "It's Bethesda, what did you expect?" I will answer, from the top of this hill where I'm already carving my fucking epitaph, "Something more and better than what we got last decade." And people give shit for that expectation? I'm supposed to be impressed that they plugged the random number generator that puts cartons of cigarettes in trashcans into a random planet generator? That in the eight years between FO4 and this samey, shallow, mediocre mess, two more than the development time between Daggerfall and Morrowind, that arguably set the standard for this kind of game with its masterfully crafted world, with huge setpiece cities full of bespoke characters and encounters, they've managed to stretch the disappointment of randomized containers full of vendor trash and blocky bases full of raiders over thousands of empty maps? Give me a break. Game bad. Emperor Todd has no clothes and I'm fucking calling it out.

      • Yeah it's pretty easy to understand that the 84 is the professional reviews. I guess there aren't just 64 people who put a comment, but 6190 who put a comment (from the image in the post).

        The more professional reviews come out the more the score has a chance to go down compared to the first reviews if they were very high. And give some sort of average.

        However profesional review scores don't always align to what most users think, as people like different things, but also the users get very much bothered by a bad start. While the reviewers will give a score on the entire game.

  • I sat down to play it last night, got destroyed by spaceships I'm trying to kill to level up my piloting skill and access class B and C ships, went to the simulator in the UC base to get some free kills and realised I wasn't having any fun with the game any more, so I closed the game and started playing High on Life. Had way more fun.

    After the ::: spoiler spoiler Starborn :::

    reveal

    I realised it's just not fun. I can't get into the roleplay as all the characters are bland cardboard cutouts with weird facial expressions, the only fun I was really having was the shooting which grew stale once all the enemies became bullet sponges.

    The lack of city maps, the boring cutscenes for everything, clunky console first interface, drab colours, bafflingly hideous item designs, lifeless procedural planets. The factions are all boring. Permanent skills, with no respec options?! And for god’s sake, let me eat food on the ground by long pressing E.

    It's actually worse than Fallout 4, and that's 8 years old.

    It's at best a 5.5/10 for me.

  • I've been really enjoying the game, just past 70hours on Xbox and starting the 2nd main story mission quest. Planning on starting new on PC shortly after I complete my current character. I don't understand the console hate. I was upset when Spiderman on PS4 was an exclusive, but later I got a PS4, played/beat it, had a blast. Hate for something because you can't play it is just wild. Just like people hating on huge houses or seeing expansive cars just because they don't have it. Underline jealousy. If you really hate it that much because you can't play/have it, work towards obtaining it and appreciating it. I've been really happy with most of the games that have come out/still planning on coming out this year, best in a long time for me

    • Why are people just assuming it’s a console war thing and “jealousy,” when the article is talking about reviewer scores, not scores from random users?

    • I was upset when Spiderman on PS4 was an exclusive

      Exclusives are actively hurting the consumer, being upset is normal.

      Hate for something because you can't play it is just wild

      If it's because someone decided they can milk more money by making it exclusive, it's not that wild.

      Just like people hating on huge houses or seeing expansive cars just because they don't have it

      It seems your world view is dominated by jealousy a lot and you project it onto others. I hate huge houses and expensive cars because it's just to show everyone around how rich you are and serves no other purpose. All that while other people suffer and struggle to survive.

      • I mean, I get where you're coming from. But this didn't start with Starfield, and Sony has a great track record of even more restrictive platforming than Xbox does. Microsoft games are now usually accompanied by some kind of PC access.

        Not an excuse, but expecting Microsoft to extend an olive branch of non-exclusivity to Sony when they have historically been incredibly averse to it themselves is not really a realistic expectation.

25 comments