I'm sure that, while 17k may be mathematically and technically true, they're going to be virtually indistinguishable. I'm pretty hyped for the game but I also don't care for the obviously clickbait claim.
I agree and I suspect companions are carrying a lot of the weight for this calculation.
Hypothetically, if there's 10 companions with 10 individual endings each you'd get 100 endings right there. Add in 10 main endings and you get 1000, add in 4 major side quests and 4 variations each and you're at 16,000 ending variations.
Since it's variations of the combined ending, each permutation would count as unique. Meaning that 10 companions with 10 endings each would total 10.000.000.000 variations,
I'm not entirely sure why, but I don't think that adds up. 10 companions with 10 different endings is a total 100 endings, however there are apparently 1.7x1013 combinations if you were to pick any 10. I don't entirely know if I did the math right there.
So you don't have 1000 endings from the 100 total companion endings and 10 main endings, you have 110 total endings.
Either 17,000 is a figure from the various combinations (compare that to Fallout 3's purptorted 300 endings) or there are 17000 total ending "slides." The former is much more likely.
It's nice to know the ending will touch upon your actions thoroughly, but I suspect it will be a lot like the The Witcher 3 technically having 40-something "endings" (but really it's just 3 major outcomes with some variations on the details).
Devs saying stuff like this always makes me roll my eyes. I know games have come a long way, but you say a number that hilariously large and I know, it's going to be silly stuff like the game tracking what people are wearing or some crap and they are counting that as a variation. It's just pretty obviously bullshit.
It's even worse than that because once you see that you just know that all they did was add the ability to mix and match ending tidbits like a damn sectional sofa and let math do all the work.
You can get to 16,000 different endings with something as small as 8 different unlockable characters that each have a unique ending.
I see it more as, there's 17k stories to be told. You'll likely never met someone IRL that had the same experience as you. Might have had the same major ending, but the resolution to do many other stories will be different.
I mean, it's just variations of similar endings... I'd prefer what Nier Automata did with their 26 endings. Getting an ending because I backtracked, or because I fished, or because I exploded at a very inappropriate time and place... Yeah that's my kind of multiple endings.
This is a very dumb article. Like, I understand there's a lot of hype for this game right now but jfc.
If anyone is expecting to be able to play this game 17,000 times and expect to see something unique each ending, they've lost their damn mind
I think most people realize that this means the game is going to end up being like Fallout NV, where you have a slideshow ending showing you how your choices affected the roleplaying environment, and that there are a lot of slides you'll end up sitting through. The number seems to imply that you have a lot potential variety of impact.
An ending that mentions a yes or no response to 14 things would have 16384 variations. Don't get too excited by this big number. It could easily be just "one ending" where they mentioned the outcome of 14ish things you did.
While the writer wasn't obviously talking about so many different endings, it is still an impressive number of variations, highlighting how much the choices players will make will have an impact on the story up to the very end.
So, are we talking something like the equipment on the player during the ending cutscene? Without more details I don't see how this figure is supposed to be impressive.
Yeah sure... If they just kept it to a sane number like Chrono Trigger did so much time ago, it would be much better. Why are we counting permutations as "different endings"?
You don't even need that many 'if' statements. If you're stringing together a sequence of cause and effect binary decisions (as so many RPGs are wont to do), then you only need 14 of them to get over 16,000 possible combinations!
And all of them are probably going to be slightly alternate from eachother, but serving no significance. Kind of like those Mortal Kombat endings where each character had a slideshow ending, but just reworded.
Honestly that's just like 14 different choice points, none of which have to be significant.
Every choice doubles the possible endings if they throw a statement about it in the ending
The first two were amazing but long ago, in sure there will be treats for those of us who remember them but I'm sure they'll be expecting a mostly fresh audience.
Just know if you hear 'go for the eyes boo' it's referencing a hamster.
From what I've read, while there'll be a few nods and references you might only get if you've played the original games; the game can be played with no need to have played the originals.
Also, if you do decide to pick up the original two games, keep in mind they were made back in the THAC0 days.
I grew up with the first Baldur's Gate games and both are amazing but BG3 seems more of a standalone. I played the early access and I don't see much need to play the first 2, the story is not connected.
That definitely sounds like a bragging point, but nothing something really valuable. Big numbers sound impressive, but do those variations impact the endings in a meaningful way?
I’ve clocked roughly 80 hours across all the early access builds, and I’m confident that the game will do well in its niche based on what I’ve played so far. But it is a niche, and I don’t think any one game is going to change the market that much. It won’t flop, but I don’t think it’s going to make Larian the next cdpr