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Anti-doom-and-gloom post

I was writing this out on my local !letstalkaboutgames@feddit.uk and realised I was basically making a patient gamers post, so here's a copy and paste:

Despite everything you might read from gaming journos about corporate greed destroying the gaming industry I still think it's an amazing time to be into video games. I'm absolutely spoiled for choice with games to play and I think it's just down to not caring about online multiplayer or getting caught up in marketing hype.

You don't have to pay through the nose to buy a fancy machine to play half-finished blockbusters, there are decades of classics that you can still play. Borrow a friend's old console and play some old games-of-the-year, find some random classics on Humble Bundle or GOG, see what random freebies I've posted in !freegames@feddit.uk, stick an emulator on your phone or find one that runs in a web browser.

Example: I played Metroid Prime after seeing a Lemmy post talking about. I could either:

  • Dig out a GameCube or buy a Wii on eBay for £5 and find a copy of the game at CEX if I fancy the retro experience
  • Buy the remastered Switch version if I fancied splashing out
  • Just pirate a ROM if I feel rebellious
  • Dump my own ROM and play it on PrimeHack if I feel like tinkering

This is just one example of a great game that passed me by, there are thousands of others out there. We have a crazy amount of choice not only of what to play but how we choose to play it. The bittersweet part is that this could all change so enjoy it while you can!

36 comments
  • I think it's going to get even better in the next few years, too. The tools for 3d modeling are poised to improve in a way that makes it dramatically easier to create very high quality graphics. Nanite is one component of this, reducing the need for multiple levels of detail in polygon-based rendering. But 3d reality capture is improving too, both thanks to hardware like depth sensors and software like Gaussian splatting and NeRFs.

    Indie games are just going to keep getting better, basically. As will AA games. I think the days of the AAA blockbuster may be numbered.

    • I think the only way that large studios continue to justify their existence is in motion capture acting and detailed open world design. Everything else is now within reach of indies I think.

      Don’t just think of graphical improvements either. We can’t leave AI out of this discussion as it is a valuable tool for indie devs and I expect they’ll take advantage of it in the next few years. They aren’t going to replace main stories but I think AI will take the burden off of indie studios for simple dialogue options. Could even be trained to voice act for lesser roles or do some texture work.

      • I kind of disagree about AI, I guess.

        I do think it's a valuable tool, but honestly there's not a ton that it does that you couldn't already do with an asset store. And there's a fair amount of risk associated with using AI in the near term. Folks already have a lot of qualms about the ethics of how those AIs were trained. And the first games that come out that rely heavily on AI are likely to be really janky--there are devs who will have tried to entirely replace a role on the team with AI, and the quality will suffer as a result. So I think in the near term there's going to be a pretty severe backlash against AI-generated stuff in games. Folks will say it all feels generic and low-effort; it'll be the new "asset flip."

        Long-term, I think it will have a place in the workflow for sure, the same way that store-bought assets do; you'll just need to adapt them to fit in with the feeling you're going for in your game, and hand-revise some things. But near-term, I think there will be a lot of folks who lose interest in a game if they find out there's AI involved. And that goes triple for AI voice acting. A bad human voice actor can at least be interesting, but AI has that uncanny valley quality that really turns people off once they notice it.

  • So I just dusted off my PS3 (with an air compressor).

    Discs apparently work again, not sure if from the air or some other temporary thing (I've seen some say tilt and "let it warm up" like aging motors or something). Not seeing any issues now.

    Controller's lights wouldn't even come on, but turns out it needed the original cable and connected to the PS3. Had to fix the L1 button but the triggers fell out (design sucks) making the triggers too sensitive and then I fixed those too. Seems to hold at least some charge and it obviously wasn't puffed.

    Popped my R:FOM disc in, works great. Got the auger (to the level that starts in a tunnel, turrets+trenches).

    Haven't gotten to FW stuff yet, seems straightforward and I have the compat. info I need.

    Looking through the menus jogged my memory. The game I mentioned was a PSP mini (playable on PS3) and is called Deflector (gameplay at 1min+). Not really that interesting TBH, but seeing quite a few minis based on Flash games so it makes me wonder if you could convert Flash games somehow and how well it'd work for making new homebrew games especially if it can use other things besides Flash (though it does use PSP emulation so performance might not be the best). I also see a package for LUA, but it's old so not sure if it'd still work.

    (Updated comment, original below)


    I was just wanting to re-play one of my old games (Resistance: FoM), but that only brought up PS3 gloom because I can't easily run them.

    I mean free games are nice, pretty much all I play now aside from things I bought on sale many years ago.

36 comments