Skip Navigation

Is the pitfall trap too OP?

I've played almost 100 runs, and two of them have been ended by a pitfall trap. On one hand, its existence helps keep SPD a punishing, unforgiving game in the Rogue-like tradition, but on the other, instant death is always frustrating. What are others' opinions?

6

You're viewing a single thread.

6 comments
You've viewed 6 comments.