For those who grew up without DLCs and microtransactions and games went unchanged after launch. How has the adjustment been to current day monetization and game updates?
Has there been changes to what games you choose to buy and play?
These days I hardly buy new since games are so expensive. And I only buy DLC if the game itself has earned the money I'm going to spend. I keep that mentality with any games that have additional costs. I spent a ton of time playing Genshin Impact, so when I put money in the game it felt like it had already earned that much based on the enjoyment I got. I try to stick to that as much as I can.
I feel that. I cannot justify spending 70+ dollars on a game, just to be able to play 50% of what the game is supposed to be, and also have to put up with numerous game-breaking bugs. If I have to spend money on DLC for an ALREADY $70 game, im never touching it. The exception being games like Civilization, where the game is complete, and the DLC is not only cheap but often bundled together with ALL OTHER DLC for a significant reduction in price.
In addition, it seems most AAA games these days are, in addition to being ridiculously expensive, often times buggy messes for the first 6 months of their release.
THEN THEY NEVER GO ON SALE UNTIL THE ONLINE GAME COMMUNITY IS DEAD OR DYING.
THEY ALSO ARE OFTEN TIMES P2W (looking at you CoD with your paywalled weapons, and Battlefront with characters locked behind an $800 paywall or 2000 hours of playtime).
Now, give me a F2P with cheap cosmetic MTX that don't break the game, and I'm in.