Psi Warrior 5e v0.9
Psi Warrior 5e v0.9
![](https://lemmy.world/pictrs/image/8be99c6c-6482-4d00-97da-b4643c7f16bc.jpeg?format=webp&thumbnail=128)
![](https://lemmy.world/pictrs/image/8be99c6c-6482-4d00-97da-b4643c7f16bc.jpeg?format=webp)
drive link
the Psi warrior is designed to be a versatile half caster with the option to focus on martial combat or caster prowess. but also it's to fill a gap in class themes without a convoluted psionic system or one poorly translated from 3e. it's the first one I've drafted that I'm happy with. I think the trance was a fun idea for a gimmick but I'm unsure if I executed it very well in the currently only available subclass, let me know?
feel free to leave any feedback or questions but there are some specific points I would like feedback on. I'm looking for feedback for;
the spell list. anything to add / take away?
the concept, does it have a strong enough identity? / how can I make its identity stronger?
and balance. is the autohypnosis feature too strong or too weak? are any of the new spells to strong or to weak?