We are increasing monster density in Nightmare Dungeons and in Helltide.
Bosses above Level 60 will have more health. Examples:
Bosses at Level 60 and below remain unchanged.
Bosses at Level 80 have 50% increased health.
Bosses at Level 100 have 100% increased health.
Bosses at Level 120 have 120% increased health.
Bosses at Level 150 and above have 150% increased health.
I did not say whether it was “good” or “bad”. I was pointing out that they state they are increasing monster density, then under that they just list increasing monster health pools.
I’m confused what you were trying to convey in that case. Players have been asking for mob density to be increased and we’ve also asked for bosses to be a challenge. This patch seems to be giving us what we asked for.