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Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer

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  • With its nuanced characters, wonderfully layered world, and incredible depth of interactions, it was natural to feel the game had set a new bar for the whole genre—but it was pointed out that declaring it the new standard was unreasonable and unsustainable given how few other developers could possibly rise to meet it.

    You could make a game a third of the size of BG3, and it would still be excellent value for BG3's asking price. And no, you shouldn't attempt to make a competitor with BG3 on your first try. Nor should you try to make a competitor to Elden Ring on your first try; FromSoft had been making those games for the better part of 15 years, building and iterating on what came before. I do think more RPG developers should strive to follow the systems-driven approach that Larian has and be cognizant of what it is that we all like about BG3, but it can be sustainable if you don't try to hit a home run on the first pitch.

    • FromSoft had been making those games for the better part of 15 years, building and iterating on what came before.

      Longer, if we really want to get pedantic. King's Field, the game and series that is now the spiritual predecessor to the Souls genre, is from 1994, so we could probably say they have been refining their own flavor of action RPG for over 30 years now.

  • This shouldn't surprise anyone. When you look through the classics, they're not "typical". Hell, one of the most iconic games involves a plumber fighting a punk-rock turtle to save a princess, with a variety of mushrooms both helping and hindering.

  • I have no comprehension what this is attempting to imply as I'm not sure who makes what games...

    However, I do have some valid input. Kingdom Come Deliverance is the only single player game I've played since literally Metal Gear Solid 2...

    Zero interest in single player games, yet I got Kingdom Come Deliverance for free so screw it I was bored hopped on got stoned.

    By like hour 14 I realized I was playing a movie. With endless paths true freedom. I almost actually played it... I think I made it 40 some hours in and 20 of those hours were unlocking combos and learning them. Killing randoms on the roads etc.

    I enjoyed it thoroughly yet, in the end it was still a single player game. All I could consider the entire time playing it was .... Imagine if this map had 100 players on it. How epic of an mmoprg this game could make.

    • No, stop, let us have single player games, with 100-10000 players in an MMORPG you are suddenly diluted and weak, your ability to influence the world and be heroic and become powerful is suddenly dependent on competing for time investment and skill with 100s to 1000s of other people. THATS WHAT I ALREADY DO IN REAL LIFE. If I want to feel mid and not very powerful without putting in a ton of extra work, I'll go outside. Especially when doing that extra work would actually allow me to spend EVEN LESS TIME on myself in the real world.

      TLDR: there are enough MMOs, there are DEFINITELY enough competitive multiplayer games (also PVM/P survival building games) I do not understand people's obsessions with saying the very small number of great single player games we have ought to be MMOs. Go play ESO or whatever it is you guys like playing.

      • What we need is an mmo where you can make a difference. What do I mean by that? How would that work?

        For start, the "you're the hero" thing, where 12981891961899 other mother fuckers are in the background doing the same exact thing, or getting the same exact speech as your are, needs to go. Just make me a regular dude that is adventuring. Just like DnD tt.

        How do you affect the world then? In DAoC, there were NPC raids on cities. You could go in and kill the leader, then the whole group would disband and run back to their village across the river. There were other similar events like this throughout the world. We need stuff like that. NPCs, or even players if you choose PvP, that affect the world. Instead of staying in one spot and just roaming a set path, they should be attacking the cities that they are mad at or revolting/gathering to revolt against. Make it so they can actually take territory. Take over cities. Assault capital cities. Even just randomly wander on a not set range. What I'd give to play an mmo where I have the chance to be randomly jumped by (level appropriate) NPCs. Even outside of a place they're normally found.

        This adds dynamic change to the world. It's not a static area. It makes it so that beginner zones are abandoned as soon as most level out of them. You need to make sure NPCs don't take over the city because you need that flight path/horse route/etc.

        We could even have animal infestations. People aren't killing farmer bill's rats? They take over the farm and whatever he supplies isn't available in the local city's stores.

        There are so many things that can be done with NPCs to make the world feel alive and more dynamic. Again, I'm not the hero here. I'm just an adventurer, a normal mercenary, that is trying to keep the enemy in line or the rat population from getting out of control.

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