Is VR really so ubiquitous to warrant these concerns? In my opinion most of the warnings about how this technology encourages "escaping reality" apply more to things that have had an established place in society for decades, namely phones, social media and online gaming. I have two kids and a VR headset is the least of my concerns, but they could be sucked in to the non-reality of a personal phone in two seconds if I allow it.
Yeah VR is a good thing to point at as a message for "this is where we are heading and it will make the problem worse" but the current problems stem from the broad internet (the big apps) taking away real socialization time without giving much in return, and also cultural identity problems that are vast and complex.