I kinda feel bad killing bees for their honey and wish we could be friends without enchanting or corrupting them. We normally take care of bees to share their honey IRL. :(
While I'm on the subject, I actually wish there was a version of PD or some gameplay in SPD where you can save creatures instead of slaughtering them as the only solution to everything you encounter. Otherwise, it can feel like you're just in a power struggle with the Dwarve King and Yog is really a protector to stop anyone from wielding the amulet's power to grant wishes.
I'm not even sure the amulet wants to be freed from the dungeon as it resists granting your wish to ascend by making it harder to leave... unless you keep killing everyone! After that, there's no lore on if it's a good or bad thing for anyone to have it back in the world, but based on that, it appears to create an undesired balancing effect that counters the wish granted which makes it more like dealing with a Jinn or blood craving demon.
Not that I hate that idea as it makes for good storytelling but the game does have a pretty loose definition of the title "Hero" when you're really just breaking into someone else's house to loot and kill a bunch of homies who were unwillingly caught in the middle of the whole thing... lol. It might actually make more sense if the player characters were demonic creatures trying to rule the dungeon based on their actions in the story-line.
I do like playing chaotic characters but sometimes it's more satisfying to be clever and helpful like Link... and while sometimes funny... not always absurdly murderous like Deadpool. Anyway, just thinking out loud!
Here's the wall of text my post looks like with the normal paragraph spacing formatting. It does end the line before starting the next paragraph but unlike Reddit, there's otherwise no spacing between them to make it easier to read.
"Thx for the tip on using honeyed healing. It never ceases to amaze me how there's always something new to learn in this game even after years of playing SPD.
As for the backstory, it can be interpreted in a number of ways and is really just a carry-over from the original dev logically creating some good vs bad guys. The stories were then added as other versions grew.
However, it might be time to start thinking like a dungeon master that has more tricks in their bag than, "OK what should I give the players to kill next?" and reward them with more than, "Yay, I killed everyone I met!"... lol.
There's also the matter of the Hero corrupting, enchanting, and conjuring other unwilling creatures to be fodder to kill for them which doesn't make the Hero much different than the Dwarve King. They appear to be two sides of the same coin if the Hero isn't actually helping, saving, or freeing anyone.
Finally, my other wish is that Lemmy would recognize paragraph spacing so posts don't look like a wall of text which is why I add dashes between them."
What app are you using? Or the website? The default theme? A different theme? Might be a CSS issue. I don't recall there being any problems with paragraph spacing on the website myself.
Here's what I see in Thunder.
The website looks fine to me in a Chrome based browser on Android:
Desktop old Lemmy... because the default theme for this sub has blinding pure white text over pitch black background which burns into my eyes and can still see it floating in the air if I blink or look away. The old Lemmy theme helps to gray the contrast a bit. I did try some other themes but they didn't format the paragraph spacing well either.
Ultimately, I respect the dev's choice to use whatever platform they prefer and certainly like the game enough to jump through some hoops to use Lemmy.
However, I'm like many others who are just burnt out on having a zillion separate accounts to sites with their own quirks where it's just easier to main Reddit, even with its own faults because it's the popular choice, and while it's easy to lurk here, I admit I mainly only take the extra steps to log in and post here because I hope the dev will see it. It'd be fair for some folks to call me lazy tho.
The dev is great about listening to feedback and constantly adding new content so in this case, I thought it might be interesting to add some wholesome content instead of more kill-kill-kill. I don't mean it as a complaint as much as starting a dialogue because I care about the game.
So for instance, the Monk is fun but never thought it made sense as a Duelist sub-class so it could be cool to break it out as its own player character and give it more pacifist conduct like in NetHack.