Protect your cute sleeping cat in this action-arcade resource management game with single stick controls. Test your aim by bouncing pesky mice off walls. The more mice you kick away, the more money you earn to buy power-ups. With clever bouncing, combine these power-ups for powerful effects!
Available on Linux and Windows (and developed on Linux!)
It was honestly so fun to develop using this engine, it's so lean compared to something like Unity
Yes, I tween that for my hitstop effect!
Let me know what you think. I struggled a bit to describe the game, it's kind of a strange combination of things
I really like the sounds and chill background music :) Also CAT!
Here are some issues i noticed, hope it doesnt come off as harsh.
Input
Either controller only or have proper info for both, for example it only says "Hold A to contine". It should be easy enough to just add a toggle into the settings to switch out the strings for mouse and keyboard ones.
The time for upgrade info to pop up feels really long/sluggish
General
I thought the stool was a reward thing. Maybe differentiate rewards from costs by color coding the labels
Time freeze when kicking is a bit strong/long, feels like the game freezes
Table blocks walking from the upgrade button directly into the upgrade
Because of the previous one and fairly slidy movement, its easy to accidentally walk into the reroll dice
How does the wave progression work? Are there supposed to be more and more mice? Sometimes there are lots even in early waves and sometimes almost none. I might just suck but i still havent been able to get to 70$ to be able to buy any fish at wave 21.
Upgrades
Cheese feels like a punishment sometimes because it forces mice to walk through the middle
Is the web supposed to also slow the player?
What is supposed to happen with empty cat robots? They are kinda just standing there meowing. Can you recharge them or do they die or just stay there inanimate?
The feedback is very appreciated! I'm collecting a list of things for future patches.
For the difficulty, I definitely skewed towards more difficult because it's an arcade style game. There's always a base of 6 mice per wave, but each power up you purchase adds a mouse to the next wave. The idea is that you can either be really good at bouncing, or you make good use of power ups to be able to reach $70. If you can earn enough to get one power up in a wave, try using that to help start snowballing to higher moneys in subsequent waves
I didnt really attempt to do any optimizing to my strategy so makes sense. From the general feel i got from the game, i was expecting to just blaze through the first "level" of the game and for it to then ramp up a bit, but thats just a design choice i guess.
One more thing im missing is "return to menu" in case you wanna restart your run.