Bethesda has so far stayed quiet about the update's reception, so there's no clue as to whether an official fix or even an option to rollback may be forthcoming.
My bet is they "fix" it in 6 months once most mods have been patched, this breaking them all over again.
I played Skyrim on and off (mostly off) starting about eeeh idk 4 years ago. Around November and a few months before that I got into the game again and decided to expand my mod list and go deeper into that rabbit hole. I’ve always played modded but it was pretty light stuff and nothing that required the script extender
Then they updated it and broke mods and just kept updating, so i bought oldrim and started again cus i only like to mod games that have stopped being updated for this exact reason
I would love to play Skyrim vr but my laptop is an absolute powerhouse and doesn’t have the right ports for my vive pro and I use a family desktop that my family uses for sports simulators for VR
the desktop is pretty good but it’s a potato for vr. Capable of running if I turn the settings low enough and long load times :(
I’ve tried adapters that didn’t work and a wireless attachment requires me to open up the laptop and there’s probably no room in there cus laptop
Well, hope you can get it sorted at some point. I played through it on a 1660 with Quest 2 and it was amazing. The base game is a super lazy VR port, but a couple of mods can make it into one of the best VR games around.
The big three are VRIK to have a body, HIGGS for proper hand interactions and PLANCK for physics. And you'll want something for magic selection. I got used to the glyph-writing system of MageVR, but there are some selection-wheel based mods that are highly praised if you want a more simple, if gamey, system.
For more I'd have to look into my modlist but these are the must-haves IIRC. Maybe there's something new too. The modding scene was fairly active last time I checked.
Unless there's been a breakthrough, it's best to stay away from melee combat, as that's more than a little jank. I went with a lightning mage and had a ton of fun. Stealth archer is of course always an option, but I couldn't be arsed to keep crouching IRL all the time
I mean, technically yeah - the criticism here is just that Bethesda chose the worst possible time to drop an unnecessary patch considering the influx of new players from the TV show's success.
It wasn't unnecessary, it was definitely necessary and many people, including me, waited for it. It's also the best time to drop the patch now that there's the hype from the show. It's unlikely to affect new players because it's an issue with mods, not the actual game. Can't image many players start a game for the first time and install mods but if anyone does that, there's a warning. You can't expect Bethesda to test the compatibility of their game with all the mods out there, that's up to the respective modders.
It wasn't unnecessary, it was definitely necessary and many people, including me, waited for it. It's also the best time to drop the patch now that there's the hype from the show. It's unlikely to affect new players because it's an issue with mods, not the actual game. Can't image many players start a game for the first time and install mods but if anyone does that, there's a warning. You can't expect Bethesda to test the compatibility of their game with all the mods out there, that's up to the respective modders.
You make a valid point, I just personally disagree that this was good timing on their part (and for the record I'm not downvoting you or anything). A better time would have been before the show dropped - granted, they likely didn't anticipate its overwhelming positive reception.
I know I'm in the minority here, but I bought FO4 after watching the show and immediately installed the highest-rated mod pack on Nexus, assuming with a game this old it'd work great. I've been playing their games since Daggerfall and believe that modern Bethesda games are best played modded - at the very least with the unofficial patches that fix issues with the base game. I only found out a few days after starting my run that there was an incoming patch that'd ruin my fun.
Anyway - it's not the end of the world. I'm used to patches breaking mods and having to replace them or wait months for them all to get updated. Just having some fun slagging on a publisher that, in my opinion, timed this badly. I don't regret the 10 bucks I spent on the game, as I'll eventually get back to it.
The very least I'd expect is a patch note that fixes some long standing bugs that are yet to be addressed officially, but have been fixed in the Unofficial Patch. Here's their changelog, https://www.afkmods.com/Unofficial Fallout 4 Patch Version History.html , there's one fix that was superseded by an official patch.
Yeah, its a good thing Bethesda games aren't really known for having a vibrant modding community. Otherwise a bunch of headlines saying "new update breaks mods" might turn away a bunch of players who had originally played it on console and would have bought it on PC to try those mods.
Sarcasm aside, the amount of potential new players who changed their minds due to broken mods are far greater than the amount of new players who wouldn't have gotten it if not for the update. If Bethesda dropped the update even a couple months ago, they could have had the best of both world. It was poorly timed, and definitely cost them sales.
Yes - unexpectedly, on a game that's pretty much a decade old. Modders are not expected to maintain stuff that long, because when does that ever happen?
Modders are not expected to do anything, there are also not a factor here as it's not their game and the developers don't need to check up with them. The update however has been 2 years in the making so hardly anyone can be surprised, especially modders.