Does anyone understand the point of advertising a game doing something that, after downloading, it does not do?
It seems like if what you're showing is what you understand they find appealing and fun, then surely that's what should be in the game. You give them that.
But instead, you give them something else that is unrelated to what they've seen on the ad? A gem matching candy crush clone they've seen a thousand times?
How is that model working? How is that holding up as a marketing technique???
There's actually a game made of these games called, hold your breath: "Yeah! You Want "Those Games," Right? So Here You Go! Now, Let's See You Clear Them!"