I think that one (HUGE) part of BG3's success is that it was in Early Access for, what, 2-3 years? During which it grew a dedicated modding scene, received a metric fuck-ton of feedback, and regularly dropped large content patches. This wasn't an average dev cycle, and I think it shows. In some ways, the Dev. Feedback and interactivity reminded me a lot of the way Warframe does dev interactions.
Yeah, I agree with that similarity to Warframe's level of developer interaction.
Sure, in the past they've been slower to respond to feedback about problems, and often times old things have fallen out of relevance because something else just outright does the same thing, and more, but better.
But as it is now, DE really seems to be prioritizing listening to feedback, almost exponentially so, and as an example, bringing things up to par with what they should be at the current level of the game, a concept that much more rarely got the implementation it deserved in years before.
And warframe has been rewarded with a practically methusalian lifespan for a game in its genre, I hope we see the same for baldurs gate 3 with a similar level of ongoing support and improvement.